Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
02-08-2010, 06:21 PM
I would be interested to hear from Cryptic, how exactly their server system works. To use a popular example (World of ********), although many players play on different "realms", each realm is divided into multiple shards. To use the following example:

Servername: Doomhammer
Shards:
Eastern Kingdoms
Kalimdor
Outland
Northrend

Add to that, a specific "Dungeon" shard as well as the shard handling the games chat. To those familiar with the game, i'm sure they have noticed the occasional "World Server is down" message, which essentially meant that only one SHARD of the realm was down, and not the entire realm. If you logged in on a character that wasn't within the same "shard", it worked perfectly fine.

From my experience playing STO, it feels alot like Cryptic are running most/all of the content off of a single sharded system. My proposal, would be to split up the game (staying with "1 server"), into having different shards for different sectors (Sirius "Shard", Regulus "Shard", Alpha Centauri "Shard" etc), as well as a dedicated shard specifically for starbases (DS9, K7, Spacedock etc). I think this would go a LOOONG way to alleviating some of the rubber banding and server instability issues. Furthermore, I don't think it should be required to go through yet another loading sequence, if all you are doing is transferring between Deck 3 to Deck 4, or from ground level of Spacedock, into the Admirals office etc. Surely this can be handled better?

Over the past week and a half, it's felt to me that the game has been more OFFLINE, than ONLINE. Alot of unscheduled maintenance and the server is still having stability and rubber banding issues. Was it not promised not long ago, that Cryptic was gonna add more servers? My question then is: WHERE ARE OUR SERVERS CRYPTIC?

It's easy to be proud of milking hundreds of thousands of people of their money. It's alot harder to keep the same people HAPPY after having spent the money. Especially when you take into consideration the initial cost of the game, the monthly charge AND the microtransaction fees (albeit optional at current).

End Rant.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-08-2010, 06:36 PM
WTFreakinG
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-08-2010, 07:27 PM
Good job, you just beat out Football Manager 2010.

Wait, Football Manager beat Mass Effect 2? What kind of messed up list is this? Well, it IS England...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
02-08-2010, 07:39 PM
Quote:
Originally Posted by Darkthunder View Post
I would be interested to hear from Cryptic, how exactly their server system works. To use a popular example (World of ********), although many players play on different "realms", each realm is divided into multiple shards. To use the following example:

Servername: Doomhammer
Shards:
Eastern Kingdoms
Kalimdor
Outland
Northrend

Add to that, a specific "Dungeon" shard as well as the shard handling the games chat. To those familiar with the game, i'm sure they have noticed the occasional "World Server is down" message, which essentially meant that only one SHARD of the realm was down, and not the entire realm. If you logged in on a character that wasn't within the same "shard", it worked perfectly fine.

From my experience playing STO, it feels alot like Cryptic are running most/all of the content off of a single sharded system. My proposal, would be to split up the game (staying with "1 server"), into having different shards for different sectors (Sirius "Shard", Regulus "Shard", Alpha Centauri "Shard" etc), as well as a dedicated shard specifically for starbases (DS9, K7, Spacedock etc). I think this would go a LOOONG way to alleviating some of the rubber banding and server instability issues. Furthermore, I don't think it should be required to go through yet another loading sequence, if all you are doing is transferring between Deck 3 to Deck 4, or from ground level of Spacedock, into the Admirals office etc. Surely this can be handled better?

Over the past week and a half, it's felt to me that the game has been more OFFLINE, than ONLINE. Alot of unscheduled maintenance and the server is still having stability and rubber banding issues. Was it not promised not long ago, that Cryptic was gonna add more servers? My question then is: WHERE ARE OUR SERVERS CRYPTIC?

It's easy to be proud of milking hundreds of thousands of people of their money. It's alot harder to keep the same people HAPPY after having spent the money. Especially when you take into consideration the initial cost of the game, the monthly charge AND the microtransaction fees (albeit optional at current).

End Rant.
Someone posted this awhile ago.

http://www.mmoserverstatus.com/star_trek_online
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
02-08-2010, 07:48 PM
Quote:
Originally Posted by Bdiot View Post
Someone posted this awhile ago.
http://www.mmoserverstatus.com/star_trek_online
That same server link was "debunked" by Cryptic. Thou considering the source of said debunk, and the apparant issues with the game server as it is, I would tend to believe the server status link, moreso than I believe Cryptic. If they indeed have 4 "game servers" with only 1 operational, would explain alot of the rubberbanding issues, and the totally screwed up "login queue" at times.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-08-2010, 07:48 PM
awesome sauce with awesome sauce poured upon MORE awesome sauce.. congrats STO!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-08-2010, 09:27 PM
great news Cryptic!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-08-2010, 09:30 PM
No problem
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
02-08-2010, 10:42 PM
This is interesting considering the games shops in my town only got 3 copies for the whole area :-/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
02-08-2010, 11:15 PM
Awesome
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