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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-10-2010, 03:57 AM
Quote:
Simple...give it one universal BO slot. Thats it.
Unfair advantage over the Federation Escort (which it already has due to cloak giving you at least some chance to not be the focus-fired-with-every-offensive-cooldown-the-other-team-has, target).

Quote:
Crap I just picked a T2 raptor Thought I would try mixing it up a bit, oh well.
Don't worry about it, you'll make enough money from PvP to buy whatever ships you feel like flying

Quote:
make it the science equivilant of fed ships.
The Bird of Prey already sort of fills that role. Sure, it loses a Bridge Officer slot, but it can equip cannons, is roughly twice as maneuverable, has Cloaking capability (including the Battle Cloak), and has a lot of flexibility with the universal officer slots. It's not as durable as the Federation Science Vessels, but considering I can be Rapid Fired from 8.9k shields and 22.5k hull to wreckage in about 6-7 seconds, it can't be that much worse in the BoP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-10-2010, 04:40 AM
Yes please, i would like a universal LT commander spot in the T4.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-10-2010, 05:10 AM
What are your guys thoughts on this? I am just wondering and pondering mind you:

Granted Klingons are known for the cannons and the cannons are shweeet up close, but we also know the Raptor get mauled up close and the BOP seems to play a better role in tight as its turn rate allows the cannons to be FAR more efftective and with the battle cloak it has a significant advantage in an escape mechanism.

With that in mind, do you think the Raptor could be effective if geared for more long range combat?
Perhaps a beam escort or other weapons that are more effective from the outside? BOP's mixing it up in close, Raptors with long range fire power out at the long perimeter shooting in?

Of course a fed may disengage from the mass melee as it were to come get the raptor but that now turns into more of a one on one or two on one which the Raptor might stand a lot longer against, BOP's can support the Raptor then if a fed or two disengages to go after it way out on the edge etc etc.

Just looking for thoughts on this.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-10-2010, 05:13 AM
They should give subsystem targeting to Raptors and Escorts.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-10-2010, 05:16 AM
Quote:
Originally Posted by Acehilator View Post
They should give subsystem targeting to Raptors and Escorts.
Ok perhaps I am missing something but isnt that a BO skill? I ask because I have Target subsystems Shields from my BO and its there (I thought) with either my Raptor OR my BOP?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-10-2010, 05:30 AM
It is an innate ability of Science ships atm, and a BO skill. They should remove it from Science ships and give them something else instead. Perhaps better stealth detection so Feds could stop whining about how they are not able to find us.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
02-10-2010, 05:43 AM
Quote:
Originally Posted by Acehilator View Post
They should give subsystem targeting to Raptors and Escorts.
I'm not sure Escorts need anything extra - they're popular enough on the Fed side because they're a hard-hitting, agile ship.

The problem Raptors have is that ALL of the Klingon ships (apart from the carrier) are hard-hitting, agile ships. The Raptor doesn't have anything that Birds of Prey and Battle Cruisers don't (apart from an extra low-rank tactical station that isn't that desirable).

Maybe if Raptors had an innate bonus like reduced torpedo cooldown, or faster power transfer to weapons to represent the fact that they're engineered as gunboats rather than being built for stealth or survivability. I could live with Escorts getting the same ability in the interests of fairness.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-10-2010, 05:52 AM
Quote:
Originally Posted by Dekkameron View Post
Yes please, i would like a universal LT commander spot in the T4.
As others have pointed out, the Raptor already is the equivalent of the Federation Escort. Plus cloaking device.

So if we were to go down that route (which I'm not really opposed to, mind), we would have to walk it for every ship class there is. Which would be any developer's nightmare, TBH.

Speaking of which (the developer's nightmare), I would absolutely love to see Negh'var weapon slots to be 5 fore/3 aft (Vor'cha 5/2, K'tinga left at 4/2). Would reflect well on Klingon combat doctrine, IMHO, with firepower maxed in the fore quarter, while being susceptible to exploitation from abeam and astern.

Still, it'd be a developer's nightmare (3rd time I mention this) balancing all the game aspects, especially considering Federation cruisers are totally gimped compared to their Klingon counterparts, at the moment anyways.

Whoops, offopic.

The problem with universal officer slots is how to put them in line with the other tiers. Where does it come from, and where does it end?

Of course, one could add another BO slot with tier 2 and have it progress to LtC in tier 4 - and that's borderline too much! The problem I see with this setup is the fact I could then be good at just about everything. Escorts with another 3 Engineering/Science abilities...srsly.

On second thought, a T5 cruiser with 10 Engineering abilities...gimme!

Permaspammed Engineering Team, RSP and EmPTS. Yeah, fun. At least Feds could tank that way. :p

And everyone will be running around with VM then. >.<

At the very most, give every ship class a universal Ensign at tier 2 or 3, and have it peak out as an Lt in tier 4. Any more would just be overkill.

If you make ship classes too similar to each other, there's no point in variety anymore. Why put up with the seriously gimped cruisers (Fed!) when you might as well sit in an Escort with 4-5 Engineering abilities compared to a cruiser's 7 or 8?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-10-2010, 05:56 AM
as a raptor pilot that t5 ensign tacticle slot is a problem, but not a game breaker for the raptor. That slot should be changed to engineer or sci to be in line with the federation escorts, my prefered choice is science. The raptor problem is mindset. People are in the mindset that raptors are useless so team mates will not actively heal you in combat as much as they would a cruiser or bop in higher tiers. DMG wise raptor will always do more if the situtations are equal due to the extra tactical consoles to further boost dmg in the higher tiers, but the situations are not equal.

And as for the feddie whining about how cloak stops focus fire on raptors, go fly a raptor, i get focused fire when im recognized as flying a raptor.

IN the end my opinion on the raptor is yes it needs a small tweek to that t5 ensign boff slot, but universal is not the answer. The majority of what the raptor needs is more utilization and less people saying theres no point for a raptor compared to the bop. In my opinion, if you are using 2 tacts, 1 sci, and 1 engineer slot in your bop, and your tacts are the higher grade officer, you should give raptor a try.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-10-2010, 06:02 AM
Quote:
Originally Posted by UlfricDraka View Post
I'm not sure Escorts need anything extra - they're popular enough on the Fed side because they're a hard-hitting, agile ship.
Does not seem so popular to me, and in the interest of fairness all buffs to Raptors should go to Escorts too.

Innate bonus to Power Transfer speeds and/or decreased Torpedo cooldown are actually very good suggestions.
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