At the moment the tier-3 and tier-4 skills for Starfleet Training are nigh-on useless.
Each one gives bonuses to piloting either a specific tier-3 or tier-4 ship, which practically all players will replace as they gain rank. This means any skill points put into those skills are completely redundant as soon as you pass that tier.
(yes, it is true the escort ones unlock skill training options - but that is a lot of points for -just- that)
In light of this, I've got some ideas on how the tree could be rearranged to make the Tier 3 and Tier 4 options more appealing. I've put together two sample alternative trees, outlined below. One focuses on starships, the other mixes in the BO / team stuff that is currently only in tier-1. I've tried to maintain the whole general-to-specific aspect in both examples.
OPTION 1 - STARSHIPS!
This set of changes focuses on starship captain-ing.
The description of each of the starship 'skills' says they boost these three stats. Instead of boosting all three for a class, these skills boost only one but for all three classes. This has the side-effect that a player can still change ship-class during their LC career without having 'wasted' skill points.
These do much the same as the tier-2 variants, only they stack with the tier-2 ones as well.
- Tactical Team
- Tactical Operations
- Engineering Team
- Engineering Operations
- Science Team
- Science Operations
The 'operations' skills provide boosts to your BO powers in away teams, while the 'team' powers provide boosts to your respective 'team' abilities.
These are, of course, suggestions made without numbers and would need shuffling and balancing. The idea of this is to remove any redundant powers from the trees, meaning players have meaningful choices to make at all tiers within this skill group.