Lt. Commander
Join Date: Dec 2007
Posts: 120
# 31
02-11-2010, 08:46 AM
Quote:
Originally Posted by Bloodlance View Post
wau, like Fed mission tree that you have to do enables you to get a shield that has 4200 shielding or 3600 with -20% disruptor resist.

if i remember it right, but also those shields are sold in Exchange. one of my friend bought a T4 shield from there was around 70 000 ( i told him he was lucky ).
bloodlance, have you even played the higher tiers? 4200 shielding is nothing when a single cannon can produce over 2000 dps. damage is so high that you need to react just as fast, if not faster than, mastacowz said you need to. at higher tiers its not shield power that keeps you alive, its abilities and fast reactions from teammates and yourself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 32
02-11-2010, 08:53 AM
Thbbt, the only difference between the fedball and the klinkball is the klink one is cloaked. But hey, wander out of the fedball and watch 5 klinks jump you all at the same time from cloak. Because they're not doing the exact same thing, amirite?

Fact is both ground pvp and space pvp are designed so stacking on each other is necessary with no downsides. Is that lousy design? Probably, but it's not like the system supports changing that in any way as is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 33
02-11-2010, 08:59 AM
Quote:
Originally Posted by faithborn
bloodlance, have you even played the higher tiers? 4200 shielding is nothing when a single cannon can produce over 2000 dps. damage is so high that you need to react just as fast, if not faster than, mastacowz said you need to. at higher tiers its not shield power that keeps you alive, its abilities and fast reactions from teammates and yourself.
you get that shield on lvl 4 as fed.......

and on lvl 40+ its still 5900 or so ...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 34
02-11-2010, 09:06 AM
Quote:
Originally Posted by Bloodlance View Post
you get that shield on lvl 4 as fed.......

and on lvl 40+ its still 5900 or so ...
not as an escort the highest i've seen on shields is the t5 exploration covariant, and thats only 5k and some odd number. thats all well and good, but at tier 5 i can pull over 3k dps off a single cannon alone. combine multiple attackers and theres no way in hell a shield will live through that long enough to have any decent reaction time, it's either a reflexive reaction or a death
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 35
02-11-2010, 09:07 AM
It is really no different than other games such as Warhammer. Call out the target in order of (Escort ships, Science Ships, Cruisers). The Escorts go down like paper so no need to even focus fire on them. A strong wind will take them out. Focus down the Science ships and then hit the Cruisers.

If all else fails do a cloaked KlingonBall to catch them separated from the pack.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 36
02-11-2010, 09:20 AM
every team has its own tactics, depending how the players have fitted and boffed the ships etc.

basicly, i prefer one style of gaming and our premade is built on it. (no running, exept when no support left).

i aint telling about our tactics, you just have to suffer to learn

Some premades are so tough that it takes over 5 minutes to break their game. ( 1st kill )
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 37
02-11-2010, 11:58 AM
Quote:
Originally Posted by Bloodlance View Post
every team has its own tactics, depending how the players have fitted and boffed the ships etc.

basicly, i prefer one style of gaming and our premade is built on it. (no running, exept when no support left).

i aint telling about our tactics, you just have to suffer to learn

Some premades are so tough that it takes over 5 minutes to break their game. ( 1st kill )
I'm not to concerned with you, your premade or its tactics... I specifically remember you saying in zone chat (after you had changed ships from an escort to a cruiser) "there's no way to counter you guys". Good times.

Astrick
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 38
02-11-2010, 01:30 PM
Ive tried every tactic i could think of to break up a fedball, but the end result is always too many ships lost for very few if any, kills.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 39
02-11-2010, 01:53 PM
Quote:
Originally Posted by mouseno4 View Post
Ive tried every tactic i could think of to break up a fedball, but the end result is always too many ships lost for very few if any, kills.
Well when you're in tier 5 send me a tell. You can tag along with us for a few games.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 40
02-11-2010, 02:23 PM
The Fed Ball is fine, its valid...and rightfully so, hard to defeat. The issue is that as KDF, PvP forces us to have dismantle the Fed Ball. The problem is that "play date" engagements facilitate the Fed Ball by putting all battle readied Feds in the same place at the same time with a known contigent of KDF "out there" to engage in a tightly confined area.

The Fed Ball is hard to defeat because we shouldnt have to...the secet to defeatig the Fed Ball is the Fed Ball itself...the weak link is in the Fed Ball, the weak link is the players, the weakness in the playres is complaceny and complacency always ears its head with time and patience...something PvP does not encourage.

Basically we need another PvP avenue. One that is open and witout queues. One where the Fed Ball's strength will be forced to be maintaned though discipline and strong player will. Its when the individual(s) fail that the KDF receives its opening.
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