Lt. Commander
Join Date: Dec 2007
Posts: 120
# 61
02-11-2010, 09:25 AM
Quote:
Originally Posted by cocoa-jin View Post
That lower turnb rate for Escorts must be at higher tiers. Even ore reason why i wish in higher tiers i culd keep th higher tier seats, but put it in my lower tier ship. I love to swat down T4 Feds in a T2 BoP!
Well it could have changed, but it was that way in Beta if I recall correctly for T5. 21 is off the charts for turn rates, which is fine for the BoP, but there is nothing wrong with giving escorts a little loving too. boost them to 18 and you still have a BoP that is the king of nimble... but really the Defiant was not slouch when it came to turning on a dime either.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 62
02-11-2010, 09:32 AM
yeah, but I can see biggin's like the Akira losing some maneuverability/turn as the Fed escorts begin bulking up in higher tiers. The essentially become like cruiser in stature.

But Im a hours play away from T3 so I havent really checked out specs above T2 except for my next BoP.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 63
02-11-2010, 09:36 AM
Quote:
Originally Posted by cocoa-jin View Post
yeah, but I can see biggin's like the Akira losing some maneuverability/turn as the Fed escorts begin bulking up in higher tiers. The essentially become like cruiser in stature.

But Im a hours play away from T3 so I havent really checked out specs above T2 except for my next BoP.
That would be fine if the hull and shield HP reflected it. I can't speak for the higher tier Fed Escorts, but I do not believe the Raptor makes up for it's slower turn rate with more hull.

I'm a big fan of +'s and -'s right now at least for the raptor past T2 there are more -'s than pluses.

Edit: Here is a chart that shows turn rates. I don't know if the other bits are still accurate.

http://suricatasblog.files.wordpress...tierchart2.png
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 64
02-12-2010, 01:57 AM
Quote:
Originally Posted by faithborn
BoP are the most manueverable and flexible ships in the game, keep practicing and ask people for help but they are absolutely deadly when handled properly.
Uh? what are you talking about?
I been playing BoP since the begin, I'm talking of t5 BoPs...
Are you in t5? do you drive a BoP?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 65
02-12-2010, 02:05 AM
I don't have the time nor desire to read this entire thread, but i'll just point out in case no one else has yet that at T4 and T5, the raptor does considerably more damage than the bird of prey. This sets it up as the best damage dealing ship klingons have.

Bird of prey is considerably lacking in T4 as opposed to the raptor, less so at T5 but theres still a discrepancy. BOPs are basically the klingon science ship, but rather than targeting subsystems innately they get battlecloak instead, and like all klingon ships they can mount cannons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 66
02-12-2010, 07:06 AM
Quote:
Originally Posted by cocoa-jin View Post
The KDF never needed 3 distinct classes like the Feds. The Klingons have two type sof warships...the fast, light raider/escort hull and the Battle Cruiser hull...thats it.
This is a MMO, not a Star Trek simulation. You need options and equality of options, both of which the Klingons are lacking atm even with the Raptor.

I tried out the T4 Raptor yesterday for the first time, with a dedicated support pilot it works 100% awesome (if you use all Sci/Eng BO skills for defensive powers, but lacking firepower is not your problem anyways).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 67
02-12-2010, 10:53 AM
Quote:
Originally Posted by Acehilator View Post
I tried out the T4 Raptor yesterday for the first time, with a dedicated support pilot it works 100% awesome (if you use all Sci/Eng BO skills for defensive powers, but lacking firepower is not your problem anyways).
Thats the way I was thinking of taking a Raptor. I think many people get so caught up in the "Klingons = TACTICAL"...that the forget the ship more than provides sufficent firepower and that its not the excess of firepower that will keep you alive, nor is it a lack of firepower that will kill you...the KDF ships are more than offensive enough as they are.

So many get the tactical officer(its Klingon after all) and load everything into weapons(its Klingon after all) and negelect the actual features that will provide survivabilty and options in battle.

Im a Scence Captain in my BoP..it makes me unbelievably deadly, not because I hit any harder, but because I have options in a bind, options when it comes to engaging. Science in the BoP enhances so many natural strong points in the ship that pure tactical captains/BoPs miss out on.

So, back to the Raptor...the nerd in me likes the Science Captain...but Im wondering if I'd be better off with an Engineering Captain for the Raptor. It might make it worthwhile to run the gauntlet to Tier5 again after I cap out my current character.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 68
02-12-2010, 03:50 PM
The only thing the raptor and escort need is an additional fore weapon slot. Why does the freak'n tank (battlecruiser) have 4 fore weapons and the raptor 3? It's retarded. Why would anyone choose a raptor when you can choose a Battlecruiser that will survive longer and dish out more in that initial volley. That initial volley is all that matters on the Kling side... if you didn't killl what you you uncloaked on... yer pretty much SOL if the feds are balled up tight with supporting roles. I say the BC needs 3 fore weaps.. and the raptor should have all the forward firepower. Escorts should be the same. On the fed side it's the way it's supposed to be. Also, the glass cannons should have the option to bolster forward sheilds. They're designed to deliver forward firepower... the engineering would have also favored the ability to push all your shield power up front to keep yer guns in the forward fight. This option should leave the small birds naked on the rear and sides and would make things more interesting. Would be a cool option.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 69
02-12-2010, 05:14 PM
Quote:
Originally Posted by cocoa-jin View Post
So, back to the Raptor...the nerd in me likes the Science Captain...but Im wondering if I'd be better off with an Engineering Captain for the Raptor. It might make it worthwhile to run the gauntlet to Tier5 again after I cap out my current character.
For the Raptor you want to be a Tactical Captain to make use of the higher tier Tactical BO skills you can train your guys. HY III alone is soooo powerful lol.


@partisan3502: T4+ Raptor has four forward weapon slots.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 70
02-12-2010, 05:33 PM
Quote:
Originally Posted by Acehilator View Post
For the Raptor you want to be a Tactical Captain to make use of the higher tier Tactical BO skills you can train your guys. HY III alone is soooo powerful lol.


@partisan3502: T4+ Raptor has four forward weapon slots.
rather have BOP

look at t5 raptor, absolutly useless

3 TAC BOs? LMAO

as TAC you have skill that reduce TAC BO skills CD, there is little point in having 2 TAC BOs, but 3...

BOP does same DPS with more survivability and flexebility
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