Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-12-2010, 01:58 PM
Quote:
Originally Posted by Shadezilla
It is definitely an interesting idea, I'll bump it.
You better come back and bump it again!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-12-2010, 02:00 PM
I was talking of my first impressions of the game. Ofc it can change but Im not sure if the Genesis engine can do what people think it can do without some major reprogramming. Lets hope Cryptic can add the Randomizer cause that would sure be a major + in STOs favour,
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-12-2010, 02:08 PM
If the idea is technically impossible, I'd hope a dev would say so. This has come up in various flavors multiple times now as a request.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-12-2010, 02:14 PM
Well would be cool if it can be done. I love the idea so have another Bump
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
02-12-2010, 03:28 PM
Quote:
Originally Posted by Loxanna
Well would be cool if it can be done.
Hopefully a dev will weigh in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
02-13-2010, 01:17 AM
Shameless bump for downtime eyes. Bump if you like the idea.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17 Like the Idea
02-13-2010, 02:45 PM
Bump, Like the idea too. Would be nice to allow game play as a pacifist if desired.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
02-13-2010, 02:56 PM
Quote:
Originally Posted by Sildean
Bump, Like the idea too. Would be nice to allow game play as a pacifist if desired.
I never even thought of that angle for play, from that perspective.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
02-13-2010, 02:59 PM
Quote:
Originally Posted by Zilag
BUMP this if you like the idea!!




Real simple:
  • For patrol and exploration missions.
  • Two sliders: Type and Location.
  • Percentage sliders, from 1%-100%, but only let us range it from 15%-85% to keep some random luck in there.
  • Type: the odds of a random mission being combat or science/exploraiton.
  • Location: the odds of a random mission being space or ground based.
  • That's it.

I bet this would make the appeal of exploration missions MUCH stronger, and put the Trek more into this game. If someone wants to play a crazy Section 31 commando squad, they can do 85% ground and 85% combat, and kick arse all day. If someone wants to be a science officer exploring, go 85% non-combat and mix up the space/ground 50/50.

Like for me, I actually prefer ground missions. I'd probably do something like 75% ground for Location, 50/50 split on combat vs non-combat under Type, on my main character. On my other characters, I'd go differently.

Good idea or bad?
you seem to want to add flexability to cover a larger group of play styles. Sorta like the idea of having that same customization within the mission itself by the mission actually having player decisions and choices, you can play it different ways and have different risk rewards.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
02-13-2010, 03:04 PM
Quote:
Originally Posted by Zathurus View Post
you seem to want to add flexability to cover a larger group of play styles. Sorta like the idea of having that same customization within the mission itself by the mission actually having player decisions and choices, you can play it different ways and have different risk rewards.
Exactly! Half the complaints are all about various aspects of the game not being preferred, or not fitting their ideal play style (or envisioned play style).

Taken simply, and being stereotypical:
The Kirk fan may take 50/50 space/ground and 75/25 combat/non-combat.
The Picard fan may take 75/25 space/ground and 25/75 combat/non-combat.
The Sisko fan may take 15/85 space/ground and 75/25 combat/non-combat.
The Janeway fan may take 85/15 space/ground and 50/50 combat/non-combat.
The Archer fan may take 60/40 space/ground and 70/30 combat/non-combat.
...all based on what I recall of the trends of each television show.
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