Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
02-13-2010, 02:42 PM
I fully agree with you this is an issue that Cryptic needs to put an eye on it and do something as soon as possible
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
02-13-2010, 03:02 PM
Quote:
Originally Posted by HappyHappyJoyJoy View Post
...We're seeing this already, ideals being written in stone and copied ad nauseum.

Differences. One time choices. Limitations.

...we're different in concrete gameplay terms and neither one of us has to kneecap our effectiveness by using things we don't have skilled to allow for that difference.

Differences. Constant choices. Options.

...

There's choice either way. You aren't asking for choices, you're asking for limitations while the opposition wants options. That's the truth of the matter.

You can't even straw man the opposition by saying they just "want it all" because "it all" is mutually exclusive due to how gear/BOff-dependent everything is. They want options, plain and simple, and with the incredibly low character slot limit in place in this game and the amount of content it currently lacks (thus forcing a narrow, linear, identical path to Admiral each play through) it's not hard to see why people want these options instead of being force to level "alts."
Abso-fracking-lutely, Happy. I was gonna reply with something similar but you did it more eloquently.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
02-13-2010, 03:11 PM
honestly, I can see the point of a skill cap....

... but not a totally restrictive cap like we have now.

I have 7 ranks in my ship skill and 9 ranks in an Admiral level weapon (pretty much required as all the very rare weapons are antiproton.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
02-13-2010, 05:01 PM
There are likly more skill points than are needed to max your chosen field. So the extra can be spent on "waste", allowing one's major discipline skills the same, but its the minor focus off discipline or complimenteray to your major discipline that makes you different.

Everything else is ship and BO choices.

so the limited skill points does allow for differences between players of the same discipline...yes, they'd have similar strengths and bonuses...but BO skills and ships provide different skill sets, duration, cool downs, intensity, etc, etc.

Skill point allocation only determine your strengths...BOs determine what you do through specials, ships determine of the BO skills selected, which can be utilized.

So yeah, all science captains will be roughly the same strength at max cap...boo-hoo. Its how you utilize them that matters.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
02-14-2010, 03:48 AM
I am now admiral and the skill cap now really show how bad it is. It would be fun to try out new ships or other weapons but your now just stuck with on ship and are forced to make a new char if you want to try other things.
Each time you spend skill points you realise how the whole system was not built for a cap. In fact it was built very clever for a no cap system. More points spent does not make you much stronger but gives more different ways to play, which on the long is what makes a char fun. The people who decided for the cap did not really know their own game and certainly never played it in the state it is now, otherwise they would soon realise how bad this key element in a game now is .
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
02-14-2010, 04:39 AM
Quote:
Originally Posted by cocoa-jin View Post
So yeah, all science captains will be roughly the same strength at max cap...boo-hoo. Its how you utilize them that matters.
Exactly

Removing cap is TERRIBLE idea Right now you have to know what you are doing to be better than others Your choices matters. Without cap shifting from previous to current "best" buid will be almost instant. That is acceptable only in single player games where there is no competition and "fun" is the only element that is really important.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
02-14-2010, 04:59 AM
Quote:
Originally Posted by Silicoid
Exactly

Removing cap is TERRIBLE idea Right now you have to know what you are doing to be better than others Your choices matters. Without cap shifting from previous to current "best" buid will be almost instant. That is acceptable only in single player games where there is no competition and "fun" is the only element that is really important.
Um... with cap and respec, not only will it be instant (depending on available funds) it'll cut off experimentation with other things.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:12 AM.