Lt. Commander
Join Date: Dec 2007
Posts: 120
# 601
02-14-2010, 06:05 PM
Short Term Goals

1. Revamp the chat system. We need to be able to have multiple windows open simultaneously. From what I have experienced, people hardly chat, especially in teams. I believe this is because switching between tabs while playing is just too much trouble.

2. Add a voice chat system. It seems to be pretty standard with most games of this type these days.

3. Star Trek music for a Star Trek game. I'd like to hear the Klingon battle theme when I am playing a Klingon. I would like to hear DS9 music when I zone into DS9. Each ST series had music it frequently used for combat or tense situations. Where is that?

Medium Term Goals

1. Full 3D movement for ships. Or, at a minimum, change the maximum up / down axis to 90 degrees. Executing a simple roll at the 90 degree limit makes doing a loop possible, instead of having to 'spiral' your way up or down.

2. More Memory Alpha type research stations.

3. Put a time limit on some missions to give a chance for failure. Good examples are when you have to disarm 5 spacial charges to save hostages on a ship, or rescue prisoners from a camp or station before an enemy vessel arrives to take them away.


Long Term Goals

1. Add more factions; i.e., Romulans, Cardassians, Breen, and their associated races.

2. Add faction-neutral classes of Smuggler and Salvage Ship captain.
a. Smugglers 'smuggle'. A new smuggler captain has a ship with some hidden compartments. He has a few contacts he has learned while working for someone else. As he conducts his business and talks with NPC's in different places, he develops more. Finding some new contacts is a mission all in itself. If caught, a smuggler may get a mission such as 'go to this outpost in Klingon territory and pick up or drop off an agent. If you succeed, your discretion is overlooked.

b. Salvage Ship - Salvage ships roam the quadrant looking for wrecks. There are thousands of wrecked ships from the Dominion war adrift, many of them off in deep space out of normal 'trade routes'. Salvage ships strip wrecks of expensive metals, and anything else they can find, especially weapons, sensor arrays, deflector dishes, warp drives, and control systems and any data that can be retrieved from computers. Salvage captains sell their wares to whomever will pay. Or, they outfit their ships with systems they can use. Working cloaking devices are one of the top selling items. Salvage ships often have to fend off competitors trying to claim a wreck or pirates who search remote space for victims. As with smugglers, they develop a network of contacts and fences to move their wares.

3. Add large zones of explored space with random diplomatic / non-combat and exploration missions. Combat can occur on an exploration mission if, for example, teams from rival factions meet while exploring a planet for rare mineral deposits.

Also add large regions of unexplored space with random exploration and First Contact missions.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 602
02-14-2010, 06:38 PM
Short term:

Make the battery stacks larger than 5 and also make them automatically go to my device slot if I have them equipped.

Give me some way to respec my toon!

Give us something to do outside of the mission template, really let us explore, give us fluff quests on earth, risa, etc.... and mini-games too.

Mid term:

Make memory alpha and crafting fun.

Add more mission types and varieties, i.e. dynamics, voicovers, branches..etc

More customization, especially on the bridge and ship, give us a ready room, let us add items to it, trophies and whatnot.


Long term:

something to fight besides humanoids on ground missions, EPIC missions! with branching storylines and dynamics, much more voice work!

let us customize the UI more so then now. especially when it comes to the shield indicators on the screen during combat, please let us get rid of those.

Add FLUFF!!!! The more stuff to do the better, but remember to make it fun!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 603
02-14-2010, 06:49 PM
Ummmm, dont have any short or mid term suggestions that havent already been covered so...

Long term.
Players should be able to choose the rank of their BOs (bridge officers), not the ship. For instance, a ship has a block of 3 BO stations, this block of stations has to have an ensign, thus this block will carry one ensign, one lieutenant, and one Lt. Commander, regardless of your rank and profession as a captain.
Players should be able to decide which rank goes in which station, and work down from there. thus you could assign say, a commander to a station, then a Lt. cmdr, then a lieutenant. or Cmdr, ensign, ensign.
for example: your on a big 'ole cruiser. you have a lot of engineering stations, but only a handful of tac and sci stations. but you wan t one of those cool tactical skills youve read about on a BO. so you make on of you tac officers a cmdr. of course you need to lower the ranks of all the other stations accordingly.

I think this would add A LOT of customization to the game. I personally would like to try a science captain on an escort class ship, but as it is, the game just doesnt seem to support such a combo (doesn't mean I wont try).

Oh, and I hate to go there but... naming a science officer on an escort or cruiser is sooooo in line with ST cannon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 604
02-14-2010, 07:21 PM
1) Short term I would like to see larger groups for raids, PvP, etc. Expansion of ships that could also be a place to hold more loot (cargo bay), more ship features on top of moving about the interior. Allied ships able to send/respond to distress signals by fellow players. Make some random encounters, more than the defend ones... even spacial vortex trap/puzzles...

2) Mid term I would like to see more reasoning for PvP such as key sectors can actually be taken over by the other side, able to put in defenses and the whole nine yards. Collecting rare things to adorn in your captain's quarters, medals, etc. Diplomatic type missions where you can actually not kill if possible by Fed, in other words more Federation type missions. Also add Klingon style missions to help learn more about them and remove some misconceptions. Add more exploration encounters with stuff we know of outter space, go examine and find out facts, danger of pulsars, black holes, quasars and all kinds of interesting things out in space!

3) Able to actually have multiplayer ships, complete with live crew at their stations like you would see in the shows! Of course the added strengths by being kept care of by multiple players - bonuses, separate cool downs, as examples. Oh and able to house some actual shuttles in the larger ships be great.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 605
02-14-2010, 07:34 PM
Quote:
Originally Posted by Arturius
Ummmm, dont have any short or mid term suggestions that havent already been covered so...

Long term.
Players should be able to choose the rank of their BOs (bridge officers), not the ship. For instance, a ship has a block of 3 BO stations, this block of stations has to have an ensign, thus this block will carry one ensign, one lieutenant, and one Lt. Commander, regardless of your rank and profession as a captain.
Players should be able to decide which rank goes in which station, and work down from there. thus you could assign say, a commander to a station, then a Lt. cmdr, then a lieutenant. or Cmdr, ensign, ensign.
for example: your on a big 'ole cruiser. you have a lot of engineering stations, but only a handful of tac and sci stations. but you wan t one of those cool tactical skills youve read about on a BO. so you make on of you tac officers a cmdr. of course you need to lower the ranks of all the other stations accordingly.

I think this would add A LOT of customization to the game. I personally would like to try a science captain on an escort class ship, but as it is, the game just doesnt seem to support such a combo (doesn't mean I wont try).

Oh, and I hate to go there but... naming a science officer on an escort or cruiser is sooooo in line with ST cannon.
this!!

its perfect!

i never understood why starship stations were limitied on the most advanced vessels starfleet created, its only limitations should be the crew
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 606
02-14-2010, 07:35 PM
Dev's have gotten a lot of feedback...and I am really glad they fished for it...

I think now would be a cool time for one or two of them to step-up and say which ones are a clear "no", which one's are a "maybe", which need more looking into but are worthy, and which ones are a"hell yeah, we are trying to get this going now"....

I say now, because it's a turning point for a lot of the disillusioned-but-want to believe..types from what I can see...

Just some words to let people know it's not a placation will help a lot of people...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 607
02-14-2010, 09:08 PM
Quote:
Originally Posted by someGit View Post
I think now would be a cool time for one or two of them to step-up and say which ones are a clear "no", which one's are a "maybe", which need more looking into but are worthy, and which ones are a"hell yeah, we are trying to get this going now"....

Agreed, more than 600 posts (I read them all, a few at a times, every time I checked the forum) and we see the trends. I'd like to read what's possible, what's not. Maybe some requests need more thought and we could make the community brainstorm about them, etc. etc. Time for the devs to step in.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 608
02-14-2010, 10:46 PM
Wow everyone really has put a lot of thought and effort into this thread. I hope our singular Cryptic contact Phoxe is actually reading this.

I wonder what keeps the decision makerrs from reading the forums. Is it some kind fo special filter? Does the custoemr base need to speak with its subscription payments to get their attention?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 609
02-14-2010, 11:07 PM
short term:

1) tougher combat
2) clearer explanation of what the skills do
3) purchasable respecs

Mid Term:
1) Exploration missions - including interesting things to see (vistas on pla
2) Better ground animations
3) Chat channels

Long Term:
1) fully explorable worlds - with a reason to go explore them
2) 'Crafting' (R&D) that means something
3) true 3D space flight
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 610
02-14-2010, 11:48 PM
1. a defined key list
2. more explanation on the marks of honor and exploration.
3. when will rear admiral cap be lifted
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:56 PM.