Was playing last night with my Lieutenant 8-9 and entered some Enemy Contacts in the Regulus Sector. Found some rather ... unfortunate ... spawns in there. There was more than one group of +11 Birds of Prey ... and there was a massive group of battlecruisers, fighters and escorts that was level
+35!
Needless to say, these massively overpowered groups of hostiles would simply SMOKE anything that got within 10km in "nearly no time flat" since players were flying Tier 1 and 2 ships against them. What was egregiously bad was when these groups decided to fly to the zone respawn point for players ... meaning they'd just destroy you over and over and over and over and over ...
Obviously, these groups spawned in response to a high level player entering a Deep Space Combat
at some point ... but since they never got destroyed by that original player, they lingered onwards. And because the only way to "clear" them is to destroy them ... since the Reset doesn't clear them apparently ... they just hang around and overwhelm anyone in that instance who isn't as high a level as the person who caused them to spawn at their level in the first place.
Recommendation:
When a Zone Reset occurs in a Deep Space Combat, have the reset adjust the levels of any remaining spawns to "match" the level(s) of the players currently in the zone.
Dev cooperation in this effort would be much appreciated.
