just a quick update, I added in many counters, sorted them a little better, and called beam: target subsystem (disable) -> disable X subsystem under counters.
"Feedback pulse may be considered a soft counter to beam overload."
SOFT counter? Im not sure what beam overload damage levels you are seing, but i can hit over 25k with the thing... a reflect would be quite lethal to an escort.
"Feedback pulse may be considered a soft counter to beam overload."
SOFT counter? Im not sure what beam overload damage levels you are seing, but i can hit over 25k with the thing... a reflect would be quite lethal to an escort.
I think what he's saying is that feedback pulse discourages players from attacking you while its in affect.
"Feedback pulse may be considered a soft counter to beam overload."
SOFT counter? Im not sure what beam overload damage levels you are seing, but i can hit over 25k with the thing... a reflect would be quite lethal to an escort.
if you can do 25k with beam overload you deserve to die to feedback pulse, as you will kill the target and yourself with it.
There is nothing wrong with feedback pulse atm, you can max out hazard team or what ever it was called and it heals you about the same as feedback pulse harms you. ( if the dmg you do is constant and not spiked ).
If you're going to include SubnNucleonic beam, you might as well include Rotate Shield Frequency (and it is Reverse Shield Polarity, not rotate shield polarity) and Attack Pattern Alpha, with their appropriate counters.
Actually, if your going to include player abillities, then you really should include ALL player abillities and not just the one you think is OP. Just saying...
And yes I am aware of:
Quote:
Originally Posted by faithborn
Version 1.05
-disclaimer-
This info may not be up to date upon future patches, but I will strive to keep it as clear
as possible. this list currently only accounts for Bridge officer powers only (with the exception of subnucleonic beam). As of writing this, I have no intention of expanding it to include career powers.
If you're going to include SubnNucleonic beam, you might as well include Rotate Shield Frequency (and it is Reverse Shield Polarity, not rotate shield polarity) and Attack Pattern Alpha, with their appropriate counters.
Actually, if your going to include player abillities, then you really should include ALL player abillities and not just the one you think is OP. Just saying...
Theres a counter to attack pattern alpha? generally your going to find that more counters exist for hostile debuffs/holds than for self buffs. it has nothing to do with me thinking that ONE is op