1. At about 10.2 km and closing, fire up tactical team and high yield II.
2. Sensor scan and fire beams.
From there, it's a different progression of skills. vs Single ship:
3. Fire hyt II volley.
4. Jam sensors -- + photonic fleet for borg cubes and other hard targets.
5. Tachyon Harmonic
6. Beam attack--disable shields if shields are still up, beam overload I if shields are down.
7. Torp and viral matrix.
8. Park and shoot, fire a full high yield II volley.
9. Tractor + subnuke beam when Viral Matrix goes down.
10. If ship hasn't exploded, goto 4.
3. Tyken's II, jam sensors
4. hyt II volley when shields are about to go, move on to next ship.
5. viral matrix, select next ship
6. beam overload II, torp, and ram
7. finish last ship.
sci/sci here. i admit i've not touched tac or eng but i do get a sense that sci is the more intresting of the three.
Upon reaching LC 8 i find my shields never drop but my hull does take a beating any advice from more experience science officers, i've considered switching my eng console to hull but the one i have now has a bunch of resistances so i'm hesitant to do so.
I'm an Engineering Captain in a Science ship, and frankly, you would have a hard time convincing me to part with that ship, at least until I reach Captain. Currently I'm Commander 7, in a Research Science Vessel.
As far as officers go:
My tactical has Beam Fire At Will, and Cannon Rapid Fire. That may sound like an odd choice, but there is a reason for it.
My Engineering officer is an unmodified Liberated Borg, which means Emergency Power to Shields, and Engineering Team II
For my science officers, things got interesting. I have three of them so far.
One officer has Polarize Hull, Hazard Emitters II, and Scramble Sensors II.
My second officer has Science Team, Tyken's Rift and Viral Matrix. Those two switch places in PvP and PvE missions.
I have a third officer with Jam Targeting Sensors, Tractor Beam, and Photonic Shockwave. She's not quite fully trained yet. But if Viral Matrix does get "balanced" in the future I am prepared.
For weapons, I have an unusual approach, which explains the Tactical officer. My standard configuration comes with 2 photon torpedoes to either side of a distruptor dual beam back. For the rear, I have 2 disruptor turrets. In my inventory, I keep a third turret, and a mine layer. In my standard configuration, I can play like a hybrid escort/tank. I currently have enough Halon systems for Polarize Hull to give me a 66% energy resistance when it's active, and that's on top of my shield abilities like Rotate Shield Frequencies (me) and Emergency to Shields (officer). The two turrets in the rear can fire forward, so my forward arc has 100% of my firepower, which is a lot more than can be said for those cruisers running around with beam arrays. The Cannon Rapid Fire works with the turret system very well.
The reason for the extra turret in inventory is that I have a specialized "Reverse" configuration as well. What I do in this case is that I put all 3 turrets in the front, and either the 2 torpedoes or sometimes 1 torpedo and the minelayer in back. This configuration concentrates my firepower in the back of the ship, so I can continue to maintain distance while bombarding a large group chasing me. To be honest, I don't use that too often, and only when I find myself alone in a Fleet Action or in the case of a really bad team who goes every which way except where they're supposed to go.
On the ground PvE, I'm a Bunker specialist, but I have one engineer set up to mass produce mines, turrets, and mortars, the Liberated Borg unmodified handling shields and shield generators, and two science officers with a mix of control and debuff powers (Tachyon Harmonics, Gravimetric Shift, Vascular Regenerator, Tricorder Scan just of the top of my head). The two science guys are armed with Wide Beam Rifles, to at least give them the chance to exploit the enemies they expose with their powers. The two engineers typically carry dual pistols or arcwave assaults to give extra chances to expose as many as possible. I use, well, a whole lot of different weapons. If I end up in an open team with a ground combat mission, chances are high that the tactics guys are using two wide beams or sniper rifles to maximize exploit, and who suddenly don't have their expose specialist bridge officers available. I always carry a wide beam myself for exploiting as much as possible. But I'll switch my main weapon between a stun beam, dual pistols, or a pulse rifle depending on the situation and what the rest of the team needs.
But that's my life as an engineering captain in a science ship. It's been really interesting so far.
I play Sci/Sci and Sci/Cruiser... I fly the Recon Science ship when I solo stuff or DPS/CC for a group. I fly the Cruiser when I go for a more support roll, just kinda sit in the middle beam everything and heal shields hull of buddies.
I do prefer to use a cruiser fighting Borg cubes tho, have no idea what they do that just drains shields away (Or how to counter it, tried every skill I could) but since the science ship is nothing without its shields I like the extra hull on the cruisers.