Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Taunt?
02-17-2010, 12:47 PM
"Hail the Klingon ship"
"Yes, Captain. Onscreen."
"Hey, bumpy head, your mama was a tribble lover!"

I want to hail ships to taunt them!

If a Cruiser (or anyone, for that matter) is to be a 'tank', then shouldn't we have some sort of Taunt ability? A skill where we can hail other ships to taunt them, either singly, or as an AoE, and keep their attention for awhile.

Anyone else missing something like this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-17-2010, 01:25 PM
I was planning on going down the line of Tank... I have gone in areas where 6 ships will all focus on me at once and on none of my colleagues. It worked out great even at my low level I just kept turning my shields, and charging, and focusing and took the fire while everyone else picked them off, but there was no way for me to force their fire on me, other than being the first thing to pull aggro.

Still i am not very far into the game so for all I know the TANK mechanic may not even apply to STO.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-17-2010, 02:03 PM
As an escort player I would greatly appreciate this ability for cruisers. I seem to generate a lot of threat especially once I throw the big red A on my ship that makes all enemies go "OMG Kill that guy now!, burn him with fire.....kill kill kill, is he dead yet?"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-17-2010, 02:13 PM
Ya i agree some way of pullin aggro would help my friends. I am a cruiser and im doing everything i can to hit everything so they attack me lol
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-17-2010, 02:48 PM
I agree that there needs to be a way to generate aggro for tanking.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-17-2010, 04:18 PM
I suggest this be implemented in one of two ways.

1) The traditional "taunt" mechanic in the form of a "Draw Fire" ability for Space use. Perhaps we simply *fake* one of our shield facings being down, making us a tempting target for the enemy. Trouble with this is that a lot of people don't want the same old taunt mechanic recycled from old MMOs and such a thing doesn't *really* fit in with the Star Trek world.

2) A passive +50% Threat Rating. Cruisers as they are feel rather incomplete as far as benefits go. Science Vessels get good shielding, extra +10 Aux. Power, and the ability to target subsystems, Escorts get an extra +10 to Weapon Power, awesome maneuverability, and can mount cannons. Cruisers get...a negligible amount of extra hull, a piddly +3 to all power settings, and a horrible turn rate. Help us do our job by having a passive bonus to threat generation. After all, cruisers are large and scary-looking. We *look* dangerous. Enemies should be afraid to leave us on the battlefield and want to destroy us quickly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-17-2010, 05:28 PM
Anyone who is smart enough to make it to the position of Commanding Officer of a starship would surely be smart enough not to succumb to petty name-calling.

Some would argue that Khan was taunted pretty well by Kirk, but he was not a commissioned starship captain.

Adding a dedicated taunt mechanism would nerf space combat in my opinion. We don't need it. We don't need traditional MMO 'holy trinity' roles. I like how it is just fine.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-17-2010, 05:49 PM
All i have to say is read my sig. providing mechanics that would essentially hard-wire trinity functions in this way in STO would go a long way to actually ruining it.

No formal taunts, please.
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