Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
02-12-2010, 05:35 PM
Quote:
Originally Posted by Acehilator View Post
For the Raptor you want to be a Tactical Captain to make use of the higher tier Tactical BO skills you can train your guys. HY III alone is soooo powerful lol.


@partisan3502: T4+ Raptor has four forward weapon slots.
I was more refering to T3... but you're right I should have specified.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
02-12-2010, 06:39 PM
Quote:
Originally Posted by madgelo View Post
rather have BOP

look at t5 raptor, absolutly useless

3 TAC BOs? LMAO

as TAC you have skill that reduce TAC BO skills CD, there is little point in having 2 TAC BOs, but 3...

BOP does same DPS with more survivability and flexebility

Well Tactical Initiative is only 45sec out of 5min I think, hardly complete coverage

But yeah, the Ensign Tactical Station is pretty useless. But it does not matter, I think Battlecloak is overrated. Better for PUGing sure, in Premades you should not be using it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73
02-12-2010, 07:24 PM
Quote:
Originally Posted by Slamz
I picked the Raptor as my ship in T2, but ended up switching to the BOP for greater flexibility.

I picked the Raptor again as my ship in T3, but switched to the K'Tinga because it just seems better all around. I could also go with the BOP and the only thing I'd be giving up is one rank of bridge officer.

The Raptor has 1 less weapon than the K'Tinga and less hull. It turns better but the K'Tinga is no slouch. Granted the K'Tinga has more Engineer than Tactical positions but:
a) An ensign tactical officer isn't that useful anyway
b) If you want +DPS, you can do that with engineer abilities (my K'Tinga ensign engineer is doing Emergency Power to Weapons which is a nice little DPS buff. I suspect it's better overall than an extra High Yield Torp or mediocre beam ability).


So is the Raptor really fulfilling its position? It seems like no matter what you want to do, either the K'Tinga or the BOP is better.
Sometimes I think the devs did not bother trying pvp out for themselves. Thats why the game is so imbalanced.

Here's a tip for the devs. Try pvp in a mirander for half an hour. Then try being a bop in t2 for an hour, etc. You will soon see how imablenced the game is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74
02-12-2010, 08:18 PM
Quote:
Originally Posted by ikenstein
Sometimes I think the devs did not bother trying pvp out for themselves. Thats why the game is so imbalanced.

Here's a tip for the devs. Try pvp in a mirander for half an hour. Then try being a bop in t2 for an hour, etc. You will soon see how imablenced the game is.
miranda? those things have been destroyed more than any other federation ship in all the series. they're flying death traps. Admiral Quinn isn't doing you a favor by giving you a miranda, he's saying "go get yourself killed, heres some help"
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 75
02-12-2010, 08:34 PM
Quote:
Originally Posted by faithborn
miranda? those things have been destroyed more than any other federation ship in all the series. they're flying death traps. Admiral Quinn isn't doing you a favor by giving you a miranda, he's saying "go get yourself killed, heres some help"
so true i laughed alot
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76
02-16-2010, 12:57 PM
Quote:
Originally Posted by Azma
The problem isnt that the Raptor is too weak, it's that the BoP is too op. It does more damage, has more survivability, and can battle-cloak. BoP needs to have its Heavy Cannons taken away or something like that to make it more in line with the other ships.
Nerfing the BoP won't make the Raptor a better ship, nor will nerfing Klingons improve PvP for anyone on either side.

The developers in any form of MMO PvP have a difficult job under the best circumstances, and the dreaded "rebalancing" is a necessary evil for ensuring the game is fun and challenging for everyone.

However, when rebalancing, it is generally best to move toward a more equitable lineup on both sides, not the opposite.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 77
02-16-2010, 03:16 PM
Quote:
Originally Posted by Slamz
I picked the Raptor as my ship in T2, but ended up switching to the BOP for greater flexibility.

I picked the Raptor again as my ship in T3, but switched to the K'Tinga because it just seems better all around. I could also go with the BOP and the only thing I'd be giving up is one rank of bridge officer.

The Raptor has 1 less weapon than the K'Tinga and less hull. It turns better but the K'Tinga is no slouch. Granted the K'Tinga has more Engineer than Tactical positions but:
a) An ensign tactical officer isn't that useful anyway
b) If you want +DPS, you can do that with engineer abilities (my K'Tinga ensign engineer is doing Emergency Power to Weapons which is a nice little DPS buff. I suspect it's better overall than an extra High Yield Torp or mediocre beam ability).


So is the Raptor really fulfilling its position? It seems like no matter what you want to do, either the K'Tinga or the BOP is better.
The raptor is a fine ship. It does have issues in a mixed Bop/Raptor group. This si brought about by the fact the most Bops can not stay in the fight and have to BC to save their ship in the death matchs leaving the FEDS to gang **** the Raptors left behind. However, even in Teir 2 in a group withatleast 2 other raptors this problem is aliviated to some extent. At tier 3 when you start to see K'Tingas the raptor when used as a kitted out escort can really put up the Dps numbers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 78
02-16-2010, 03:24 PM
Well the problem is that Cryptic rushed the Klingon content that they just threw stuff that looked good than actually put thought into it.

BoPs supposed to be Scouts and Raiders doing Hit-and-Run Attacks. They rely on their Manuverability and Stealth, not brute firepower. But in STO, they are just another type of Escort that can be converted into a Science Ship. So basically they are Science Escorts.

Battlecruiers supposed to be powerful warships with the heaviest of weaponry and were made for pure fighting, but with BoPs and Raptor took away from that and all they have left is durability.

Raptors were supposed to be a type of battlecruiser, but Cryptic turned it into an Escort out of necessity to balance the 3 ship types the Federation has. And turned it into an Escort.



So really, Cryptic should've kept it between BoPs and Battlecruisers like in Trek. Raptors could've easily been the Tier 2 Cruiser and there wouldn't be any problem with "where it belongs".
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 79
02-16-2010, 04:02 PM
Well I can only tell you my experience. But at T2 I have both BoP and Raptor. I prefer the Raptor. The reason being is the extra Boff slot. Im a Tac officer so having Tac team 1 and High yield 1 and rapid fire 1 makes for a good first strike. Plus I can still have my Eng and Sci.

That being said I have no plans to roll a Raptor past T2.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 80
02-18-2010, 10:09 AM
Well, for me personally I think I'll try it out. I may run into the same problem but I don't want to be running anything as slow as a cruiser, or as tiny as a BoP. The parts I like about it are the additional Tactical BO slot (although not much, I may be able to do something with that), and also the extra aft weapon bank, and the 4 tactical consoles.

Thing is, if you're used to having Battle Cloak your going to be used to using that tactic all the time and when its not there it's like taking a fish out of water. I'm going to assume that if I just play without it all the time I'll get used to NOT having it and figure out how to make due with what I've got.

Besides, if I all else fails at least I'll be accomplishing my "Good Day to Die - Space" quests fast.
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