Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 High Yield Torps I & II
02-17-2010, 06:04 PM
Hi
So as I got my heavy cruiser, I figured I wanted my tac officer to get HYT II.
Now that I see that using one of the HYT powers, I can't use the other one for 15secs or something like that.

I'd rather trade HYT I for another power that I could use right away without waiting. Any suggestions?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-17-2010, 06:20 PM
Well there are like 2 options, tactical BO ensign slots suck. You can pick Beam overload which does some okay burst damage but you better be using EPS flow consoles because it drops your weapon power to zero, or you can go with tactical team which buffs beam and torpedo damage, although it shares a cooldown with engineering and science teams.

Torpedo spread is going to share a cooldown with HY torps and fire at will is completely useless (used to be situationaly useful in beta).

Unfortunately tactical ensign slots just really suck right now. You might be better off going with HY 1 and attack pattern beta or a beam target power or something.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-17-2010, 06:54 PM
Beam fire at will is useful vs one target or to clear minefields and such, it does not drain weapon power completely unlike beam overload. Target subsystems is another option as well, weapons or shields are probably the best two options.

The shared system cooldown is 20 sec btw, which means that you could use both back to back with a 5 sec pause in between if you trigger the first hy before you enter weapon range (gives you 30 sec to trigger it).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-18-2010, 07:05 PM
Can you get target stuff at ensign? I really want that but i can't find it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-18-2010, 09:04 PM
Quote:
Originally Posted by Luepert View Post
Can you get target stuff at ensign? I really want that but i can't find it.
Only science vessels have that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-19-2010, 08:49 AM
Quote:
Originally Posted by Proletariat12
Only science vessels have that.
Another reason to come over to the blue side. Science! It works, *****es. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-19-2010, 10:30 AM
HY II has diminishing effects anyway as the 3rd torpedo doesnt do as much damage as the first 2. I agree with the other poster about keeping HY I and going with a different LT power.

Word of caution...if you pick Att Beta, you wil need to through a few points into escort captain and tact escort captain as those skills are the ones which modify Att Beta. (As a cruiser you have extra points surplus anyway as there is no reason to skill up Heavy Cruiser or Exploration Cruiser sills)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-19-2010, 04:11 PM
Why is there no reason to skill up on heavy cruiser or exploration cruiser?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-19-2010, 06:22 PM
Because once apparently Heavy Cruiser and Exploration Cruiser skills do not apply to the other ship tiers. So once you level past them (to Captain or Admiral) they become wasted.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 10
02-19-2010, 06:44 PM
Quote:
Originally Posted by FizixMan View Post
Because once apparently Heavy Cruiser and Exploration Cruiser skills do not apply to the other ship tiers. So once you level past them (to Captain or Admiral) they become wasted.
They will be changing that in an update soon. But yes, as of now before the respec and the change they are useless.
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