> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
Welcome to Legacy of Romulus!
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- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Well. We do not have a skill tree. The skills were sort of placed everywhere with no logic behind how and where they were placed. The system was never designed to be capped.
If they don't want players to be able to save skill points for new content, they need to increase the cap so that we can have 3 admiral skills at 9 by RA5 and 6 by RA10.
If you want to have no skill cap, then you have to have a skill tree. Without the skill tree, you need a cap. Otherwise the end game content will have to be created for maxxed out skills in every skill. All the endgame characters would be the same.
What needs to happen is they need to plan the cap to allow a number of skills at each tier. Then allow us to pick what skills we want. Sort of in the "roll your own" class style of character progression that pre-NGE SWG had.
If you want to have no skill cap, then you have to have a skill tree. Without the skill tree, you need a cap. Otherwise the end game content will have to be created for maxxed out skills in every skill. All the endgame characters would be the same.
What needs to happen is they need to plan the cap to allow a number of skills at each tier. Then allow us to pick what skills we want. Sort of in the "roll your own" class style of character progression that pre-NGE SWG had.
Although what you say makes sense, it's too limited. Yes, that is the approach most current MMOs took to the problem, but it is not the only possible one, if you're willing to think out of the box. I know, when an industry matures, that happens less and less, since it's much easier and, especially, much safer to follow the trend.
I'm no game designer but I could think of a few options. You could have a very large number of possible skills and balance the sP cost in a way it would never be possible for a character to get them all. Or you could have a more limited set but price them very dearly in SP terms. The idea is to give people the sensation they're not bound by any limits, anything is possible, at least theoretically. That is also very Star Trek in nature, isn't it? Or you could, of course, keep the current system but the cap has to be reviewed. As it stands now, the system is unfinished and not working.