Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Missing Slash Commands
02-12-2010, 04:31 AM
on 2/10/10 there were well over 1200 slash commands visible in game using [/cmdlist] today there are only about 600.
I guess this is normal for a new game as some of the commands were admin controls and such.

Still it makes it look like the game is getting smaller not bigger.

PS Dev Team: Good Work the game has greatly improved over the past 2 weeks.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-12-2010, 07:17 AM
Thanks you for answering this question for me - I've been wondering for two weeks how fo find out the slash commands

No all of us are seasoned MMO players - and the lack of manual material in this game explaining many feature can be VERY fustrating at times

And a note to Devs, I agree - good job on getting things more stable and working these last few weeks. though I know many still have issues (myself included with some missions) I have also noticed things getting done - and credit isn't always given (that and being able to see the Exchange last night for the first time was cool The Crystal mission is bad hehe)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-12-2010, 01:00 PM
They had to clean up the cmd list because a lot of them were made not to work on purpose for STO, however they were listed because they are normal commands for the game engine. I assume some of them are used internally and they only want them available internally (i.e. by them).
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-21-2010, 08:13 AM
Slash commands that are primarily for superpowers wouldn't work in a Trek Game....

However, I'm a bit miffed that the command to execute an ability by it's name doesn't work...why was this done? If I want to activate my Tractor Beam with a slash command by name, that's my business isnt it?

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