Whenever I have my turret set to auto-fire, it basically overwrites any other weapon sound when it's firing. I'll be shootin mah phazer beems, and then mid shot the turret starts up and drowns out the rest of the phaser noise, with it occasionally popping back in for a second. The same happens with torpedoes that are launched right before or during the turret firing. Anyone else had this?
Also, I have a Realtek card, so I have all that -ignorecheck64 business going on...I'm not sure if they could be related at all.