Made cptn myself today, I would say my experience was different. I was in a really good group and we did real well. It was a bit of a shock for sure when I got subnuc'ed or exploded before I knew I was being fired on once. Can't wait till I can get the better gear and get back to doing top dps, but for now there will be many adjustments to make for sure. That is what happens everytime you move to a new level of competition, I for one look forward to good competition and feds who don't die in 20 seconds or less. I also will note it is also harder 1v1 with the feds now in T3 I rarely lost 1v1. In this tier it is very different.
K'rapok cptn KDF
After more play and now Captain 4, I can say indeed it *is* without a doubt the sci captains. I was in a pug tonight that turned into a pretty good group for a couple hours, and we won 75% of our matches. The ones we lost had at least half sci ships, with all the associated overpowered abilities. My Nadion inversion or whatever it's called (I never use it) is on a 10 minute timer, what is Sub Nuc on? Sci captains talk about how "tac has apo and apa" and "engineers have RSF"...phht nobody else's skills completely shut somebody down, period.
Anyway, it was a much better night. I was grouped with guys who healed each other and looked after one another, focused on targets in the right priority, etc. It was a huge improvement, and clarified a lot of things.
Obviously you don't have all the tier 5 ship and haven't used them in the various builds. I have pvp with both characters in all the ships. You can specialize much better with fed ships it's a fact which means you get more out of them. Try reading it again it's not about some hull points.
When you run in groups on both sides with ideal setups let me know what you think.
Oh really? That's a fact huh. Care to explain? Allow me...
BoPs have versatility. They can't excel in any role, but they can cater to any role. Negh'Vars have massive amounts of engineering. Raptors have massive amounts of Tac abilities, and are nasty enough. Carriers are a pain in the but, and have universally high level stations all around, especially in science. No other ship can get the same amount of high level stations.
I think they specialize quite well.
Originally Posted by Kheldor9
Sci captains in sci ships. Only Feds get that.
10 points of Aux and beam targeted abilities, which share a cooldown with every other beam ability? How's that unfair?