There is an awful lot of debate concerning a death penalty on theses forums, not to mention lack of game play and the like. Which is why I have created this thread.
Just a few ideas on combat
ITEMS. Players accrue items throughout waves of enemies.
There’s no reason to stop items giving the player a temporary bonus to a stat that the weapon would logically enhance throughout that particular episode.
Should the player find that they are defeated in a wave they lose the item and/or the temporary bonus they received for having it.
SURVIVING. As long as one player is left alive at the end of a wave (or perhaps the 'stage' of a particular episode) all of the defeated players are re-spawned for the next wave. As said previously players lose items they acquired throughout the episode up to that point.
Maybe players could also have a certain amount of lives during an episode, with their last life you can have the screen shaking, emergency sirens going off and escape shuttles popping out of the spaceship, all very exciting stuff if you ask me.
REPAIR. STO players with healing skills would receive points or some such for healing/repairing their team mates. Not only that these abilities could very well effect the teams chances of successfully accomplishing successive waves/stages and completing the episode.
LOSING. If all team members die in a wave the game is considered lost. Tthis would mean that the team would have to start all over again. Having achieved nothing for their time and effort other than having themselves a fun. Heart quickening and supposedly challenging time.
I for one find this style of game play VERY ADDICTIVE.
The following ideas are very much my own, I appreciate that they may well not be to everyone’s taste. Some tie in with the borrowed ideas from Killing Floor whereas others will be minor, little niggly things.
SHIPS BLOWING UP:
During space combat your vessel explodes if you are defeated in combat and of course re-spawns 15 seconds later.
For me this is a real immersion killer.
What I would like to see is ships mortally damaged, seemingly beyond repair.
I want to see warp engines ejecting plasma, shield projection points spewing out fluxes of energy and the like.
What I don’t want to see is ships being destroyed left right and centre.
Whilst the players ship would be a fractured hulk with all manner of flames erupting from it the ship would not explode, rather after a wave is completed we can assume the crew has managed to repair any major faults with the ship and it becomes usable again, Starting off at 1% for hull/shields and crew.
I would like to add this ties in nicely with the idea that ships re-spawn after waves are completed by surviving players.
To alleviate potential defeated player boredom (although I personally would be totally engrossed looking at my burning spaceship “Oooh, those flames are pretty”) you could have one of two things.
A camera that can be moved freely to allow the player to look at the ongoing battle, or perhaps the ship can launch a shuttle which the player controls.
He can then go and do those niggly little things like scanning anomalies and collecting items, or indeed go and help out in combat with his little shuttles 360 degree phaser until the wave is completed.
I get a little tired with planetary exploration. Go here, talk to this planet and drop off 10 things. Obviously more diplomacy and actual worlds to explore would be a nice touch. But sometimes I would like to play a little mini-game. Let’s say you go to a planet and long range scanners don’t work. So you need to take the shuttle down for a closer look.
There could be loads of possibilities for this! Let’s see… Entering a planets atmosphere, you would have visual effects of your shuttle leaving a stream behind it whilst entering the atmosphere, then you could find yourself flying over lush jungles, ancient cities or entirely new ones, scanning this and that whilst finding a suitable place to set your shuttle down to continue on foot. With things like this I honestly can’t believe it wasn’t in the game. Star Trek is full of it!
And if you had multiple players you could make a race of it, the first one to the finish line wins! i.e. first to make contact with the alien race, first to find the juicy anomaly, make it an actual game for people. Obviously the more people you play with the greater the reward for the player that is victorious, albeit with no actual combat! (Unless first contact goes sour…)
THE CHAT BOX:
I’ve no real problems with it to be honest, it’s usable enough but I would like it if you could have a separate tab for your friends, with sub tabs for individual friends so that you could chat to them more easily.
I did have a go on Second Life for awhile and I think it handled chatting very well. If you were talking to someone privately their box would ‘flash’ each time they sent you a message making it very easy to reply to them promptly, or at least be aware that they are after you.
As it is the current private messaging is pretty appalling I feel, you get purple text that disappears within moments because of the general chatting that is going on. I can miss a message just by getting up to stretch my legs as it stands (no pun intended).
It would be nice if certain weapons and or consoles could give weapons a range boost. I don’t mind how it is with the 10km limit, but I think there would be a bit more variety in how space combat is handled. I mean things like more powerful weapons might require you to get closer, possibly a viable thing to do but would leave you open to more powerful attacks as well! I just feel it may help spice things up a bit more.
Thank you for taking the time to read the OP, if it has given you any thoughts or ideas to expand upon what is already here I would look forward to seeing what you have to say. It wouldn’t hurt to post something anyway, I want this thread on the front page long enough for a Cryptic team member to take notice of it and at least read the borrowed ideas.
I would like to add that I do enjoy STO, I just believe that the game could be so much better with just a bit of tweaking.