Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
02-26-2010, 10:04 AM
Quote:
Originally Posted by UnknownXV View Post
Still no help for ATI related issues?

Oh well.. I'm curious what the expanded galactic map will look like.
It looks a lot like the old map.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
02-26-2010, 10:25 AM
Oo K what about fixing the Science Skills that are broken. Kinda hard to Play a Science Officer when a couple of the skills you WAnt to use are broke.....I mean come on there messing with MAP issues, Shesh take care of the core first.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
02-26-2010, 10:27 AM
Quote:
Originally Posted by UncleThomson
For you, maybe. There are vere few things in this game I care less for than respecs.

And I think not many people do. Most casual gamers don't care that much about the abilities of their character, and hardcore gamers can just make a new char and level it up to Admiral in a few days.
Quote:
Originally Posted by Propama View Post
All of the above.
You can't be serious right??

I am a casual gamer. I am one of the few gamers that works 50 hours a week and doesn't live in my grandmothers basement.

I have a Captain 3 Klingon and a Lt Cmdr 2 Federation... My time is valuable to me. I want respecs so I can have the characters I want.

The skill tooltips are total garbage. They do not give you enough information to know exactly what skills are getting affected by them. Seriously, the skill description is like, "This skill may or may not affect some other skill that is slightly similar to this skill". It is complete and total garbage.

I don't have time to level up MORE characters just to change my skills. I barely have time to play the ones I currently have. And another thing...sometimes you get bored playing a science ship. So...pay the cost of Merits or Credits or whatever, get a respec...buy a new ship and try a different playstyle for awhile.

A respec is the MOST important thing a casual gamer can get.... How do you not understand this?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
02-26-2010, 10:31 AM
Quote:
Originally Posted by RedFox View Post
Sad patch to be honoest. Most important things are missing but some minor bug fixed no one really cares about.

Mentor Mode for private pvp is key. -> not working.

PvP Battles with less than 5v5 -> not working.

Pieces of Klingon PvE content -> missing.

Endgame content -> missing.


but awesome job on fixing nonsense.
yep, and honestly if they dont address some of the more serious/important issues before end of Free time I and a few frineds will be taking a leave til than...Dont get me wrong its a fun game but with little end game and about 26 days of play to hit Rear Admirl R1 (lvl 41) im kinda getting worried about the long gevity of Sto. I remember it taking me a couple months to hit max lvl with a few other mmos, and even than it had good amount of end game stuff....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
02-26-2010, 10:33 AM
Quote:
Originally Posted by Lasteran
You can't be serious right??

The skill tooltips are total garbage. They do not give you enough information to know exactly what skills are getting affected by them. Seriously, the skill description is like, "This skill may or may not affect some other skill that is slightly similar to this skill". It is complete and total garbage.

A respec is the MOST important thing a casual gamer can get.... How do you not understand this?
I totally agree that respecs are VERY important to implement ASAP.... but I just wanted to give ya a piece of advice in the meantime. If you hit the "P" key to bring up your available skills (will only show ship skills if you're in space and only ground skills when on the ground) but when you select an ability in this list it tells you EXACTLY what skill pts it benefits from.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
02-26-2010, 10:41 AM
why is this not posted in the release notes forum? I have to say it is a bit of a treasure hunt to find patch notes, they are always in different places. Sometimes the link is posted at the end of the downtime thread, sometimes on the release notes forum, sometimes here, sometimes to Timbuktu....
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
02-26-2010, 10:42 AM
Quote:
Originally Posted by Phoxe
Release Notes - Feb 26, 2010

Items
  • Very Rare and Omega items may now be equipped on your Bridge Officers. Note that these items do not display on costumes yet. Costume designs for this gear will be addressed in a future update.
  • Impulse Engines with Full Enhancements now properly provided a bonus to Full Impulse speed.
  • Fixed Red Matter Capacitor so that it is functional and can be equipped on the power bar. Multiples will not stack.
  • Mk-X Deflectors now allow full use of all Deflector related powers.
  • Clarified tooltips for Torpedoes to show they disable and kill a target percent or an absolute amount of crew - whichever is less.
  • The Best Buy special promotion Tribble is now appropriately displayed as a Rare item.
  • Addressed an issue where some Grenades were not displaying visual FX when thrown.
  • Anti-Proton Dual Beams now use Anti-Proton stats and not Phaser stats.

Graphics
  • We removed the old driver warning on the 191-195 line of NVidia drivers that some players were receiving since newer drivers are not yet available for some configurations.
  • Game Cursor rendering is no longer reliant on the GPU which should resolve issues with cursors disappearing on SLI configurations.

Combat
  • Some larger enemy ships were not damaging player crew, and some smaller ships were damaging too many. This is now fixed.

Environment
  • Fixed an issue where some players were unable to enter the Cernan system
  • Added the ability to use the Depart System (minimap button) from Sol System and Earth Space Dock.

UI
  • Added more localized text that was missing from the Tutorial and Character Creation.
  • Updated the Galaxy map to make locations more accurate, fix typos, and add future game play locations.
  • Addressed an issue where ranking up bridge officers would unexpectedly add additional ranks.

Audio
  • Congratulations Lieutenant! Voice Over narration from Leonard Nimoy should now play more reliably when you level up in space.
  • Added the missing audio for Tractor Beam Repel.
  • Revised the audio for science (medical) team.


Misc.
  • Ensured that unique special items are being checked properly to prevent players from equipping multiple copies of unique items.


Link to the news article.

Update
The above updates have been applied in the most recent patch.

Thanks again!
Excellent!

I saw the typo correction and smiled...


Now if only I could somehow get the game to replay Nimoy's voiceovers....
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