Should be a death penalty for making another death penalty thread. Anyway they are pondering a 30 minute disable of a BO which would be alright if they would fix the flying into a squadron of enemy ships that shouldn't be in that mission.
30 minutes to someone who plays 8-12 hours a day is trivial at best.
However, I'd have to imagine 30 minutes to someone who plays 8-12 hours a week would be an absolute kick in the groceries... particularly if they're scheduling play time between work, family, etc..
Upon death, a player should be downloaded back to a resurrection ship and into a new body. The player should then go on a 5-minute quest to find some clothes to wear. Dying too far from a resurrection ship should result in permanent death.
All I want is what Cryptic originally intended, because it's a good idea and a good Death Penalty. It also fits the game fairly well.
I even said that there would need to be some balance done. Adding starbases or other resupply points/transwarp hubs would obviously be part of that.
As for it being a 'Time Sink,' it's only that if you suck so bad at strategic thinking that your crew is dying constantly. This really does add challenge because you're trying to keep your crew alive instead of just 'pew pew'ing the enemies to death. It also adds to the immersion factor of the game: You're the captain of a starship with hundreds or thousands of people on board; keeping them alive is your duty and responsibility.