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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 121
02-27-2010, 03:38 PM
It really depends on experience, play style and age I think. I am in the seniors age group and a casual player who has taken nearly a month (yeah I'm slow) to learn how to avoid death (even with NO DP).

Of course I have now re-rolled my char 4 times and this might be part of the learning process. Forum posts from fanatic/dedicated gamers has also helped fill in for Cryptic's really lousy documentation of skills, BOF, ship abilities etc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 122
02-27-2010, 05:53 PM
Quote:
Originally Posted by DreamGoddessLindsey View Post
At Lt. Cmdr. 9, fighting Romulan Birds of Prey, they ALWAYS knock out my shields within about 20 seconds, usually through the use of heavy plasma torpedoes that I can't shoot down because my phasers won't switch targets fast enough (and they usually fire them point blank, and they can out-speed and out-maneuver me easily because I'm a cruiser running 75/50/25/50. If my auxilary was any lower, I wouldn't be able to turn AT ALL. Yet with their shots, especially with their torpedoes, they can and do take my shields down. Since there is no skill involved by virtue of your very words (you CLAIM they couldn't dent your shields for 20 minutes), that means that either you're playing a different game or you're lying. Since the former is obviously impossible, I have to side with the latter. I'm using the BEST shields I can get my hands on, and they ALWAYS knock out my shields. I end such battles usually with 90% hull. With the Mogai Escorts, they usually hit hard enough to take out my shields and get me down to 75% hull. The Apex Battleships with their Viral Matrix ability can destroy my shields in SECONDS and usually knock me down to 50% hull by the end of battle.

You claim you didn't adjust your shields or use EPTS, so you're claiming that without any skill, they can't damage you. Yet I'm playing WITH skill and they're still damaging me. So yeah, I'll say it again, you're lying.
I can provide you with the combat logs if you like. PM me an email address and I'll send them to you.

As I said, the PvE opponents do get tougher as you level, and this test was at Lt Commander-1 (level 11) again Klingon Birds of Prey, whereas you're talking about Lt Commander-9 (level 19). The Romulan ships definitely dish out more damage, and I wouldn't expect to just be able to sit in front of them doing nothing for 20 minutes.

That said, I think the fact that at level 11 you can says a lot about the difficulty level of the game overall.

Oh, and having a shield facing knocked down doesn't mean a fight is particularly challenging, and ending a fight at 90% hull means it was a pretty easy win.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 123
02-27-2010, 06:24 PM
Quote:
Originally Posted by BigBadB
That said, I think the fact that at level 11 you can says a lot about the difficulty level of the game overall.
umm actually at lvl 11 you can't say a lot about the difficulty of the game since at rear admiral you will encounter the borg who can remove your shields in 1 hit.

if the game difficulty was indeed that easy, I'd like to see an T5 escort soloing a borg cube with hull never dropping below 80%

Basically the game difficulty ramps up pretty fast when you reach rear admiral 5....but at that lvl it is pretty useless to do missions since you won't get anything for them except some item, bo skill points and starfleet merits but no skill points because of the skill point cap.

funny thing is tho if you as rear admiral go in party with a lvl 15 and then do an exploration mission the npc's will all be the same lvl as the rear admiral.
Maybe an idea for players who like a challenge? :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 124
02-28-2010, 02:51 AM
Quote:
Originally Posted by arilirliu View Post
umm actually at lvl 11 you can't say a lot about the difficulty of the game since at rear admiral you will encounter the borg who can remove your shields in 1 hit.

if the game difficulty was indeed that easy, I'd like to see an T5 escort soloing a borg cube with hull never dropping below 80%

Basically the game difficulty ramps up pretty fast when you reach rear admiral 5....
Which is kind of my point - a difficulty curve that's very shallow for 30 or more levels then ramps up steeply at the end is not a very well designed difficulty curve. Ideally, you want a fairly smooth but noticeable progression throughout the game. Certainly, by the time you're 25% of the way to level cap opponents should at least be able to destroy you if you sit still and do nothing while they beat on you.

Besides which, I've read mixed reports on just how tough the Borg are. My main is a Captain, so I guess I'll find out soon.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 125
02-28-2010, 05:13 AM
Quote:
Originally Posted by BigBadB
I can provide you with the combat logs if you like. PM me an email address and I'll send them to you.

As I said, the PvE opponents do get tougher as you level, and this test was at Lt Commander-1 (level 11) again Klingon Birds of Prey, whereas you're talking about Lt Commander-9 (level 19). The Romulan ships definitely dish out more damage, and I wouldn't expect to just be able to sit in front of them doing nothing for 20 minutes.

That said, I think the fact that at level 11 you can says a lot about the difficulty level of the game overall.

Oh, and having a shield facing knocked down doesn't mean a fight is particularly challenging, and ending a fight at 90% hull means it was a pretty easy win.
Yes, back at Level 11, they were doing little to no damage to me. Only the tier 3 ships were really doing any real damage to me. The trios were really easy to kill.

Still, they're the cannon fodder. They SHOULD be easy to kill. I don't know of any MMO other than FInal Fantasy XI where every encounter is difficult. Save the challenge for the big boys, the tier 3 ships.

Once you hit Alpha Centauri, though, the game really changes. They are nasty.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 126
02-28-2010, 05:43 AM
I t seems to me that those who say the game is too hard are lacking a little in game knowledge.

I saw a post from a nice enough fella saying exactly that about ground combat, he said fighting the borg was too hard cos he could not assign his bops to focus fire on a single borg AND that if he had to run away or put a bit of distance between himself and a hostile gorg that his boffs followed him and stopped firing.


As those who have looked into the abilities available know there is a clear option on the left to not only focus the fire of all your boffs on a single target but also assign them as individuals if you wish to, you can also set them to defend a set position so you can move around while they keep firing.


Sorry to say but those who find the game too hard are likely to be lacking in certain game knowledge considering the sheer volume of players who say the game is too easy and i think they should consider asking for combat advise from those who are more knowledgable before blaming the game.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 127
02-28-2010, 09:55 AM
Quote:
Originally Posted by DreamGoddessLindsey View Post
Yes, back at Level 11, they were doing little to no damage to me. Only the tier 3 ships were really doing any real damage to me. The trios were really easy to kill.

Still, they're the cannon fodder. They SHOULD be easy to kill. I don't know of any MMO other than FInal Fantasy XI where every encounter is difficult. Save the challenge for the big boys, the tier 3 ships.
I think it's exactly that design philosophy that's a big part of the issue for me. I don't want any starship combat outside of the introductory sequence to be trivial, and I certainly don't want to have to plough through multiple waves of 'cannon fodder' - it's no fun, and it doesn't feel like Star Trek to me.

I'd far rather have one tough fight in a mission than five trivial ones.

Other people's mileage may of course vary.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 128
02-28-2010, 06:48 PM
I'm an senior player and the game is hard enough as it is now.

Keep in mind that not everyone has all their limbs...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 129
03-01-2010, 06:12 AM
With the obvious exception of the gentleman without the use of all limbs - in which case, you are at a HUGE disadvantage without any doubt - I don't think that there is anything any of us can say regarding this anymore. Most of us posting here have little to no difficulty with combat. And some apparently have a great deal of difficulty. Giving that we're all playing the same game, the variables are down to personal choices on ships, equipment, and tactics; and not the game mechanics themselves. That is indisputable - unless of course, all of us having an easy time are hackers.

Btw, I do believe that a couple of companies sell voice control software allowing you to program 'vocal key words' to game actions. But I'm not really sure. Might be worth giving a look though.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 130
03-01-2010, 07:38 AM
Game difficulty is fine for people who are used to MMO's. I would guess that the ones who are having problems are used to playing games where you need to do every mission in order and don't understand the idea of open play.

There really isn't a grind in this game compared to many other MMO's but if a mission is giving you trouble I suggest either moving on (it may be a particularly hard mission) or do a little grinding in the explore missions to level and get some better gear then go back to the mission that was giving you trouble.
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