Lt. Commander
Join Date: Dec 2007
Posts: 120
# 71
02-24-2010, 04:17 PM
Quote:
Originally Posted by Great_Milenko
open map, area map, change instance
Danke Mucho!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 72
02-25-2010, 08:08 PM
The funniest part of this is the silence.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 73 Shhhh.
02-26-2010, 04:30 PM
We be hunting Wabbits:p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 74 Auto Destruct in SOL
02-27-2010, 11:51 AM
http://www.youtube.com/watch?v=QinrPeL06sE

Enjoy New Video of Ships going Boom in Sol.:p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 75
02-27-2010, 04:36 PM
Quote:
Originally Posted by fenixdown1 View Post
This isn't griefing.
Yes it is.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 76
02-27-2010, 04:43 PM
Quote:
Originally Posted by Jabs
If 20 people are harassing 3 roleplayers in a closed instance, Duty To Retreat indicates that the Roleplayers have a responsibility to select a different instance of the map before use of deadly force is authorized.

However, if those roleplayers reside in a territory with a Castle Law, then they have no Duty To Retreat, and can use force (including deadly force) to defend their legally occupied space.

Whatever.

The way the instancing system is set up, "fool you once, shame on me, lol".
However, fool you again because you were too stupid or too stubborn to change instances while you were dead, shame on you.

it's only griefing if the consequences are forced on you, *and* you cannot effectively counter them, so that the consequences are forced on you repeatedly.
Since you have the remedy of changing instances to escape, it's not griefing.
If you choose not to change instances, then it's not griefing because you're choosing to allow the players in that instance to blow you up over and over. Or harrass your roleplay, or whatever.
Bull. It is griefing any time you attempt to affect someone else's play experience against their will whether you do it once or a hundred times. That is greifing, not this rather simple-minded attempt to justify getting childish yucks at someone else's expense because of some idiotic belief that they can change instances. The onus is on you, if anyone, to change instances and not the player simply going about his or her business without bothering anyone.

You express yourself very well, but a pile of poo with a rose sticking out of it is still a pile of poo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 77
02-27-2010, 07:30 PM
It all seems rather juvinile doesn't it?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 78
02-27-2010, 07:39 PM
Quote:
Originally Posted by GM_Destra
Hey All!

What a long thread!

Anyways, just want to clear up a couple things on the GM end:

•The fact that you can invite players of the opposing faction is a bug, a critical one at that! Sure, I bet Kirk would readily accept any random invitation to be beamed up to an enemy ship, just for a good fight, but the current intended design is that only members of the same faction can be on the same bridge
•The GMs do not condone griefing in any shape or form
•The GMs are investigating claims of griefing on a case by case basis and will take the appropriate action as necessary
•Throughout the lifetime of an MMO, there will be times when a new issue pops up. As GMs, our initial response to an issue is always subject to change. Sure, our awesome GM Indigofyre took the first look at this, and it seemed alright at the time, but that does not by any stretch mean it's always OK to do forever. We as GMs have the right to change our mind if something seems cool at first, but after uncovering additional information, we decide that it's not appropriate
lol slightle better but they just CANT seem to put their foot down on anything can they
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