Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Shields for escorts
02-28-2010, 03:30 AM
Looking at the shields the badge vendors offer, to tide me over until something better comes along, I wonder what is better: A big thick shield with slow regeneration (covariant), or a weak shield that regenerates rapidly? Both have directly opposing strengths and weaknesses. A covariant shield would probably expose the weak hull of an escort less often, but for longer periods of time, whereas a regen shield would expose the hull more often, but for not nearly as long.

With a regen shield, you can hope that a weakened shield regenerates before the enemy gets many shots off at you. With a covariant shield, you can hope that it lasts long enough so that an ability like reverse polarity or science team is off CD when you need it.

So I'm not sure, and I would like to hear the opinions of all you escort experts!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-28-2010, 05:37 AM
if your an escort you want thee big shield, if your being a real escort you'll kill the other person before they have a chance to fully get your shields down and cause any real damage, no if you were a cruiser bent on tanking then maybe the regenerating shield would be best.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-28-2010, 05:44 AM
I have often wondered which would be better. I see so many varying opinions on the chat channel whenever this kind of question comes up.

I have played an escort up through R.Admiral. Whenever I get my hands on a new shield I equip it to see the amount of protection it provides to my ship. Since I came across Paratrinsic Shields (very high shield protection with very low regeneration rate), I have used this shield over anything else. It is equipped on y current Advanced Escort. I would treat this shield as being similar to a Covariant Shield (except the Covariant gets a better regeneration rate).

Even most shields I've come across as Admiral-rank shields don't provide as much protection for me as my Lt. Cmdr-rank Paratrinsic Shields. I know some of this may change depending on what class your captain is. Mine is tactical.

So there is my set-up. Anyone else have any thoughts or suggestions? In PvE I am basically flying at full combat impulse and make full use of Emergency Power to Shields, Reverse Shield Polarity, and Jam Sensors. Survivability has been pretty darn good, but not perfect. The speed allows me to quickly change the shield facing the enemy, so damage is spread out which has aided my survivability.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-28-2010, 11:09 AM
Quote:
Originally Posted by nyg316 View Post
The speed allows me to quickly change the shield facing the enemy, so damage is spread out which has aided my survivability.
What kind of weapon loadout are you using?

I ask because this is another aspect of escorts I have been struggling with. The prevailing opinion is to arm an escort around a full frontal attack. Now, if you do this, but then you need to turn your weakened shield, which presumably is your front shield, away from the enemy, well then you're doing very little damage. In fact, at the point, you're probably taking more damage than you're giving.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-28-2010, 12:19 PM
Quote:
Originally Posted by JJR512 View Post
What kind of weapon loadout are you using?

I ask because this is another aspect of escorts I have been struggling with. The prevailing opinion is to arm an escort around a full frontal attack. Now, if you do this, but then you need to turn your weakened shield, which presumably is your front shield, away from the enemy, well then you're doing very little damage. In fact, at the point, you're probably taking more damage than you're giving.
Very true. When solo facing multiple strong opponents (escorts, cruisers and battleships) I basically use hit and run tactics. Fly in at full combat speed, blast away at a couple targets I know I can destroy in one pass, then Evasive Maneuvers out of weapons range. Against multiple batteships (D'deridex) I use Jam Sensors on the target, destroy it and try to get back outside of weapons range. Romulans love to use Viral Matrix and Tractor Beam, so sometimes I'm screwed no matter what (don't have Science Team). That's one reason I'm not pro-death penalty. But those are the breaks when it's 5-1.

I'm using cannons and torp in front, turrets in back. Escorts don't have the staying power to circle and broadside against multiple equal-tier opponents. Your biggest advantage is almost nothing can stand a full-on buffed escort pass. Don't try to stand toe to toe. Escorts are throat-gouging ninjas, not brawlers. Zoom in, kill stuff, zoom out, turn-recharge-repair, repeat.


Z
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-28-2010, 01:18 PM
Regenerative shields should never be on an escort. It takes 1 minute at 100% shield power for a regenerative shield to generate the same shield strength as a covarient. At 50% shield power that increases to over 2 minutes.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-28-2010, 01:48 PM
Quote:
Originally Posted by JJR512 View Post
What kind of weapon loadout are you using?

I ask because this is another aspect of escorts I have been struggling with. The prevailing opinion is to arm an escort around a full frontal attack. Now, if you do this, but then you need to turn your weakened shield, which presumably is your front shield, away from the enemy, well then you're doing very little damage. In fact, at the point, you're probably taking more damage than you're giving.
At present, I am running 2 arrays, 1 torp, and 1 dual beam forward - 2 arrays, 1 mine aft. I used to run 2 multiple dual cannons and turrets but that forced me t expose my forward shield to much when facing more than 1 adversary. I am very happy now using the arrays. I still win, though it may take an extra minute maybe.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
02-28-2010, 01:52 PM
Quote:
Originally Posted by zordar View Post
Very true. When solo facing multiple strong opponents (escorts, cruisers and battleships) I basically use hit and run tactics. Fly in at full combat speed, blast away at a couple targets I know I can destroy in one pass, then Evasive Maneuvers out of weapons range. Against multiple batteships (D'deridex) I use Jam Sensors on the target, destroy it and try to get back outside of weapons range. Romulans love to use Viral Matrix and Tractor Beam, so sometimes I'm screwed no matter what (don't have Science Team). That's one reason I'm not pro-death penalty. But those are the breaks when it's 5-1.

I'm using cannons and torp in front, turrets in back. Escorts don't have the staying power to circle and broadside against multiple equal-tier opponents. Your biggest advantage is almost nothing can stand a full-on buffed escort pass. Don't try to stand toe to toe. Escorts are throat-gouging ninjas, not brawlers. Zoom in, kill stuff, zoom out, turn-recharge-repair, repeat.


Z
Generally you would be correct.

Escorts can circle and broadside multiple targets - but you need the higher tier ones. I couldnt until I got in to an advnaced escort and I do it all the time with good success. Your BO skills, especially science and engineering can play a huge role in this - mine do.
Lt. Commander
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Posts: 120
# 9
02-28-2010, 02:26 PM
I think maybe what I'll do, at least regarding combat and weapons, is have a selection in my inventory of both dual cannons, and beams. If I'm going up against a single target or maybe two, I'll keep the loadout that is geared toward a heavy frontal assault. If I see I'm approaching multiple targets, I'll switch to mostly beams, so I can do the quick swooping darting attacks.
Lt. Commander
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Posts: 120
# 10
02-28-2010, 02:33 PM
at higher levels just run the standard shields, the difference between covariants and standards at that level is about .5 seconds of reaction time (not exaggerating). so you might as well as go for the boosted regen.
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