Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-28-2010, 02:40 PM
Its a submarine game.

A surprisingly faithful re-enactment of the extremely shallow space-combat displayed in the TV series and movies. The highlight of tactics in Wrath of Khan is realizing you could manuver the Enterprise like a heli-copter, when no one in the entire universe seems to realize you could maybe roll a ship over without it taking on water and sinking.

Honestly, it'd be far less like Star Trek if we had anything resembling no arbitrary plane of orientation.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
02-28-2010, 02:55 PM
Quote:
Originally Posted by swag-nyc View Post
agreed

people will try and convince you that all movie and tv combat was always on a single plane, but WoK shows us that elevation is a part of it.
You can change elevation in this one as well just as they did in WoK. The only thing you're really missing are vertical RCS thrusters, but then that would have spoiled the WASD+QE control system that is really very easy to control with one hand.

Do not confuse Feasibility with Playability.

I'm all about space physics realism when it comes to movies and science fiction properties, but games are a very different beast.

Is there even a single space simulator in existence with real-time XYZ inertial movement that has been a widespread hit? I know of ONE such game that even exists, and it is in a very niche space at the moment. It's also just a rocket pack and has no pilotable ships at all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
02-28-2010, 03:15 PM
Quote:
Originally Posted by NikeOnline View Post
Its a submarine game.

A surprisingly faithful re-enactment of the extremely shallow space-combat displayed in the TV series and movies. The highlight of tactics in Wrath of Khan is realizing you could manuver the Enterprise like a heli-copter, when no one in the entire universe seems to realize you could maybe roll a ship over without it taking on water and sinking.

Honestly, it'd be far less like Star Trek if we had anything resembling no arbitrary plane of orientation.
Exactly.

This is a Star Trek game. Combat, therefore, is as depicted in the Star Trek episodes and movies: it is three dimensional but along a plane of orientation, and movement is aquatic with inertia rather than what realistic space warfare might look like. That's why I bought the game: I like Star Trek's combat.
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