Lt. Commander
Join Date: Dec 2007
Posts: 120
# 291
02-01-2010, 03:06 PM
Quote:
Originally Posted by Kuses
The real issue is that Klingons get better equipment than Federation players. Most of the time Klingon tactics are shoddy they have no cohesion and what have you.
What is up with ignorant people suddenly spouting pure rubbish? Are you deliberately trolling and saying things that are completely untrue, or do you just not realize how utterly ignorant you are?

KDF have zero pve mission drops. The only 'blues' they can get are complete trash that are as good as mission greens or less, and cost hundreds of medal points per piece.

The single biggest disparity in this game is the gear disparity that feds have over kdf.

I certainly hoping you are not basing your entire argument on what you have read on the forums about newbie gear.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 292
02-01-2010, 03:13 PM
Quote:
Originally Posted by Meat_Machine
What is up with ignorant people suddenly spouting pure rubbish? Are you deliberately trolling and saying things that are completely untrue, or do you just not realize how utterly ignorant you are?

KDF have zero pve mission drops. The only 'blues' they can get are complete trash that are as good as mission greens or less, and cost hundreds of medal points per piece.

The single biggest disparity in this game is the gear disparity that feds have over kdf.

I certainly hoping you are not basing your entire argument on what you have read on the forums about newbie gear.
I think he means the T1 starter gear for klingons, which some people say is better than some of the T2 stuff.

Personally, I think mirandas are just doomed to sucking for eternity, easy enough to win 1v1 in a miranda, but in group fighting, without the rank 2 BO skills of a cruiser, theyre pretty useless.

They dont even follow the same hull bonus levels as other tiers.

Miranda 10k vs BoP 8k
BoP is 75% of the hull of a fed cruiser.

On fed side in T2 its like cruiser 20k vs Fed Escort 16k
Fed escort is 75% of a fed cruiser.
(did they buff escort hull or something? I remember cruisers getting 50% more in CB) and BoPs are generally 75% of a fed escort.

So mirandas have the shaft, T2 doesnt have this issue.

With all the buffs they did, cruisers are kinda bleh nowadays, but theyre still great healers, which was their best use before, so THEY ARENT ANY LESS USEFUL IF YOUR DOING YOUR JOB.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 293
02-01-2010, 04:15 PM
I used to think that Cling-ons were OP until I had some good, semi organized pvp against them. I would agree with the Cling-ons that tactics will allow you to win.

I won 5 straight games in cracked planet (Lt Commander bracket) when i was able to get teh group of feds to listen.

Basically all we did was sit in a tight group and wait. Sure we had a mine field that rivals Afganistan, and our lowly escort bait was targetted for instant buffs/heals the minute Cling-ons uncloaked. Sooner or later they did. Focuss fire was like swatting flies and most of the time everybody survived. 5-0 this time, 5-1 if a science ship was in the group.

The only bad part is becasue of their total failure at a gank they would make us sit there and wait for like 10 minutes. I am sure if you could read their chat some confusioon and internal strife that a alpha strike gank didnt work and they lost for once. Then they would wait. You know they were on the outskirts of sensor range waiting for someone to leave the group and it is hardest for the leader to keep the group together..but patience pays off. When we didnt break up they would eventually try again. Wipe again now 10-1 usually.

Then the action picked up becasue they realize they failed with this fed group and want to finish it so they can find another group of unorganized noobs to gank.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 294
02-01-2010, 04:25 PM
Quote:
Originally Posted by halibutk
I used to think that Cling-ons were OP until I had some good, semi organized pvp against them. I would agree with the Cling-ons that tactics will allow you to win.

I won 5 straight games in cracked planet (Lt Commander bracket) when i was able to get teh group of feds to listen.

Basically all we did was sit in a tight group and wait. Sure we had a mine field that rivals Afganistan, and our lowly escort bait was targetted for instant buffs/heals the minute Cling-ons uncloaked. Sooner or later they did. Focuss fire was like swatting flies and most of the time everybody survived. 5-0 this time, 5-1 if a science ship was in the group.

The only bad part is becasue of their total failure at a gank they would make us sit there and wait for like 10 minutes. I am sure if you could read their chat some confusioon and internal strife that a alpha strike gank didnt work and they lost for once. Then they would wait. You know they were on the outskirts of sensor range waiting for someone to leave the group and it is hardest for the leader to keep the group together..but patience pays off. When we didnt break up they would eventually try again. Wipe again now 10-1 usually.

Then the action picked up becasue they realize they failed with this fed group and want to finish it so they can find another group of unorganized noobs to gank.
It's worse than that.

Sometimes people just bail, after losing 3-4 points for the team. That leaves you short, and we're sitting there waiting for the match to fill up again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 295
02-01-2010, 05:57 PM
Quote:
Originally Posted by halibutk
I used to think that Cling-ons were OP until I had some good, semi organized pvp against them. I would agree with the Cling-ons that tactics will allow you to win.
.
I have to agree. I thought it was impossible to win a space match with Klingons. Then I jumped into a match with an organized group of Feds and not one Fed died. I almost felt sorry for the Klingons.
The same with ground matches. If you don't stick together you will loose. The most fun I've had playing PvP (win or loose) is when both sides have their act together and it comes down to tactics, equipment, and a bit of luck.
Nothing like trying to keep or over run a position and you have to actually figure out where the weakness is to pull it off. But I hate steamrolling or being steamrolled because everyone wants to be a Rambo.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 296
02-01-2010, 06:36 PM
Quote:
Originally Posted by outlawa View Post
I have to agree. I thought it was impossible to win a space match with Klingons. Then I jumped into a match with an organized group of Feds and not one Fed died. I almost felt sorry for the Klingons.
The same with ground matches. If you don't stick together you will loose. The most fun I've had playing PvP (win or loose) is when both sides have their act together and it comes down to tactics, equipment, and a bit of luck.
Nothing like trying to keep or over run a position and you have to actually figure out where the weakness is to pull it off. But I hate steamrolling or being steamrolled because everyone wants to be a Rambo.
Again same thing feds said in beta. Yet Klingons were right not to believe it.

The rambo thing was used 50 times in beta atleast to describe Klingons.

Another fact is that Klingons have nearly a 100% safe group tactic. Feds have no choice but to head out there totally visible :-p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 297
02-28-2010, 10:11 PM
Quote:
Originally Posted by halibutk
I used to think that Cling-ons were OP until I had some good, semi organized pvp against them. I would agree with the Cling-ons that tactics will allow you to win.

I won 5 straight games in cracked planet (Lt Commander bracket) when i was able to get teh group of feds to listen.

Basically all we did was sit in a tight group and wait. Sure we had a mine field that rivals Afganistan, and our lowly escort bait was targetted for instant buffs/heals the minute Cling-ons uncloaked. Sooner or later they did. Focuss fire was like swatting flies and most of the time everybody survived. 5-0 this time, 5-1 if a science ship was in the group.

The only bad part is becasue of their total failure at a gank they would make us sit there and wait for like 10 minutes. I am sure if you could read their chat some confusioon and internal strife that a alpha strike gank didnt work and they lost for once. Then they would wait. You know they were on the outskirts of sensor range waiting for someone to leave the group and it is hardest for the leader to keep the group together..but patience pays off. When we didnt break up they would eventually try again. Wipe again now 10-1 usually.

Then the action picked up becasue they realize they failed with this fed group and want to finish it so they can find another group of unorganized noobs to gank.
I'm a Fed player so I can't speak to how the Klingons organize themselves in PvP through chatting but it seems to me that the ability to cloak gives them a tactical cohesion that Fed players can't match through chatting. Klingons rely on cloaking to win so they all think along similar lines while every Fed player has a different view on how to take on opponents.

I liken Klingon ships to submarines, they rely on stealth and are quite powerful but if exposed they can be beaten. My major issue is that Fed players have no skill based method for finding cloaked ships(and by skill based I don't mean pushing a button, I mean a player's inherent talent). In the television shows evading detection while cloaked was like a fine art, even the slightest slip up would mean detection. This is not reflected well in the game. The only thing a sensor scan will tell you is how many anomalies are in the area and science abilities to detect cloaked ships are easily visible to enemies and have little effectiveness.

I'm all for cloaking, but I think there needs to be a good non-ability oriented way of finding them. I wouldn't mind looking at my map tediously in pvp to try to pick up a sensor blip of a ship, in fact I think it would be fun. Perhaps certain things could detract from a cloaks usefulness like environmental objects, changes in power presets or the use of other abilities while cloaked that would allow a SKILLFUL and OBSERVANT player to say "Uh oh there's a klingon nearby!" This would allow a klingon player to learn to be skillful at evasion and teach a fed player to be skillful at detection.

Feel free to shoot me down if any of that sounds like garbage.
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