Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 To jam or to scramble ?
03-02-2010, 05:29 AM
I'm a Tac officer aiming towards a star cruiser. Main focus is PVE.

My build strategy is to minimise and mitigate incoming damage as much as possible with science and engineering abilities while I mop them up with attack pattern alpha beam overload and high yield torpedoes.

I have 3 science abilities to play with, 2 of those are earmarked as science team I and hazard emitters I and for the third power i'm considering another hazard emitter or jam/scramble sensors.

What im wondering is which of those 2 will be most helpful in PVE.

Is scramble very effective against groups or do some of them ignore it ?

Does scramble have any effect against solitary targets ?

Does Jam completely shut down a ship for the duration or does it continue to move around ?

Thanks in advance.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-02-2010, 05:56 AM
Scamble sensors will cause your enemy to target their friends and attack them. I have not tried this ability so I can not go further in detail how NPC's are effected by it.

The burst causes any enemy vessel caught by it to target their allies. It takes a moment to take effect, then lasts approximately 14 seconds. - Taken from http://stowiki.org/wiki/Ability:_Scramble_Sensors

Jam sensors is one that I do use and each time the CD has ran down. This ability will simply cause the enemy to not be able to target you, but they can target other players and it does not completely immobilize them.

If you are looking to do damage, I suggest Scramble Sensors.

If you are looking to take less damage to yourself, I suggest Jam Sensors.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-02-2010, 05:57 AM
EDIT: lol nevermind, got beat to it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-02-2010, 06:02 AM
Jam sensors is used on single targets, scramble sensors is used on groups.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-02-2010, 07:14 PM
Jam is more effective in PVP because other players will stop firing the moment they start targetting friendlies, jam sensors makes it impossible to target you for x seconds, they cant even see your position, so that's more then enough time to drop in behind an enemy and unload a salvo or two, or cloak, or retreat, as needed.

Purely situational, but both are useful, it just depends what your'e after.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-02-2010, 08:02 PM
I personally wen't for a second Hazard emitters. Jam Sensors and Scramble Sensors are both nice if you have the skills specced for it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-02-2010, 08:09 PM
Why not both? I had a Science Officer with both Jam I and Scramble II. Scramble is almost required for PvE play (especially at the higher levels when Borg attack each other and bring down their shields). But Jam is nice for getting that one big target off of you before you finish off the other smaller ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 8
03-03-2010, 02:40 AM
Thanks for the replies.

I've decided to opt for scramble as im more into PVE currently.

I'd love to carry both but just dont have the room on a cruiser, easy enough to switch out a BO with jam for
pvp when I decide to give it a try.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
03-03-2010, 02:43 AM
Quote:
Originally Posted by count23 View Post
Jam is more effective in PVP because other players will stop firing the moment they start targetting friendlies, jam sensors makes it impossible to target you for x seconds, they cant even see your position, so that's more then enough time to drop in behind an enemy and unload a salvo or two, or cloak, or retreat, as needed.

Purely situational, but both are useful, it just depends what your'e after.
Only if the party you jam is not holding sci team back in fear of VM...which he shouldn't be if he's fighting an escort :p
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:39 AM.