Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-05-2010, 02:17 PM
the hardest part about this STF is-

you guessed it-

finding 4 other KLingons w/Class variance to go in w/you
lot of people already calling for this place to get Nerfed. but it's new, that's all-give people a week to figure it out, you'll see people doing it daily all the time and in a timely manner.

if you can Pug new content on the first day and beat it, either it's not that difficult to figure out or it's really short. Infected is both. the biggest problem is the LFM mechanic, like when someone drops group, b/c i cant tell if someone in LFM is Kling or Fed (unless they're in Sol or Qonos which then it's blaringly obvious)

to give us the same Zone chat as Feds in PvP is forgive-able, we can talk smack to each other, w/e.

but giving both factions the same LFM or LFG 'channel' or mechanic, this i think is something that needs to be addressed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-05-2010, 06:10 PM
Quote:
Originally Posted by Slamz
I'm looking forward to trying it.

Frankly, if ground PvP is any indication, most Federation players wear their pants on their heads and are running around firing pistols purchased from a shady Ferengi back when they were in the Academy and hasn't been updated since. "Challenging" for them includes tying shoes and using doorknobs.

I expect to begin the mission using only my bat'leth, left-handed, in order to give it some proper difficulty.


:p


What REALLY worries me is that Cryptic probably spent a month developing this mission and we're going to knock it out in about a day. This is why I don't like PvE. After you've done it once, it's never going to get any harder, whereas at least my 150th run of Ghost Ship might be more difficult, if I go up against a good team.
You made me lol if my kling was BG i would try it but sadly he is only lt9 the leveling is just too slow i cannot bare it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-05-2010, 07:24 PM
I'm seeing quite a few KDF Engineering and Science officers in the lower levels with me. I of course went Nausican and tactical...cuz stealth was calling my name for ground encounters. I think people are getting with the program now that we know more stuff to on the GROUND is coming our way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-05-2010, 07:30 PM
Well I don't have a Klingon admiral but I can't imagine this is that much different for the KDF. It isn't too hard on Fed side if you and your team know what you're doing.

And for every Klingon that didn't put points into ground skills there are at least two feds who did the same. Ground PVE is so easy on Fed side there isn't even a point to skilling it up or improving your kits and weapons.

I skill both space and ground on my characters, and my KDF character has ground skills too because hey, that is PVP too. If you want to focus on space, well gee, you lose out don't you? Seems like a waste to me, that's a choice you make, but not one that is universal at all.

At any rate, the one thing the Klingons probably need to know is that you have to knock out the interlink nodes in the groups first, or the Borg won't die. That is something Feds learn in the Borg episodes (well some learn it anyways) but Klingons probably go in and have to suffer a while before they figure that out.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-05-2010, 09:27 PM
Quote:
Originally Posted by Foxrocks
Well I don't have a Klingon admiral but I can't imagine this is that much different for the KDF. It isn't too hard on Fed side if you and your team know what you're doing.

And for every Klingon that didn't put points into ground skills there are at least two feds who did the same. Ground PVE is so easy on Fed side there isn't even a point to skilling it up or improving your kits and weapons.

I skill both space and ground on my characters, and my KDF character has ground skills too because hey, that is PVP too. If you want to focus on space, well gee, you lose out don't you? Seems like a waste to me, that's a choice you make, but not one that is universal at all.

At any rate, the one thing the Klingons probably need to know is that you have to knock out the interlink nodes in the groups first, or the Borg won't die. That is something Feds learn in the Borg episodes (well some learn it anyways) but Klingons probably go in and have to suffer a while before they figure that out.
no we are not morons ,thanks for the node info took us all of 1 secound to figure that out........ the trouble is 99% of us are tact and the end boss requires tons of heals or eng shields , its bull that we can power our way to everything drop all the shileds like nothing to get to the boss trigger the boss , but not be able to even fight the boss.......and die in two shots from her.


Why lelt us get that far in if at ONLY AT the end we need a healer......


This isnt just for klingons tho I seen one fed tact officer yelling in Zone for 3 full hours for a group , everytime im on my Fed BAM redshirts everywhere , most ppl only want to run this with 2 eng 2 sci and MAYBE a tact , they honestly rather have a Comabt Eng tho........why on earth would you make end game stuff that red shirts cant even do? Not when almost everyone is INFACT a RED SHIRT......I would bet you real money that the one red shirt guy I seen yelling for a group for 3 hours quit the game and he wont be back........
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-06-2010, 08:19 AM
The hardest part of this mission as KDF was really finding a full team.

In the end I always fought it with 4 people, too bored of waiting for the fifth.


And for the space encounter thats no problem. Usually Klingons rule the skies and this is quickly over, but inside with 4 ppl gets really hard and especially long. But it's doable.

Just remember buying a lot of hypos (large)/shield charges before you finally encounter the boss.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-07-2010, 12:37 AM
I managed to do Infected first time with all tactical group. Other times got up to last boss room, team breaks up due to real life issues, it happens folks.

For last nights session, our team consisted of 2 engineers, Science(medic), 2 tactical. I had a strange urge to smack some borg around with my bat'leth. My main focus was the Elite and Heavy Tactical Drones, keep them occupied while my team blasted the trash drones to bits. I managed to tank the first borg boss, so that his back was to the feam. He spent more time on his back or pinned in a corner, than hitting any of the team.

Good thing I spent points in Close Quarter Combat, Special Forces, and had a nice Squad Leader Mk IX tactical kit. Why Squad Leader kit, for the Overwatch (damage debuff) and Rally Cry (team heal) abilites.

Last Boss Room
Designate an 3 man assault team to take out the generators and a 2 man support team for the central platform. Our assault team was Tac, Eng, Medic, the support team was an engineer and a myself (Tac). The support team heals came from my Rally Cry and damage debuffs from Overwatch, extra firepower was from security escort if needed, along with engineers turret. Mostly used weapons with a high chance of knockback, and photon grenades.

Unfortunately we did not manage to take down the princess borg that time, got her down to 10% when she disapearead behind some enviroment and blocked our line of sight, and she still managed to hit us. She will come close enough to melee range, if you all hide behind one of the generators in the corner. Make sure everyone knows to shoot and scoot behind it. Real life reared its ugly head and we had to call it a night after a couple of attempts.

Suggestions

* Knock the borg into the plasma for quick easy kills.
* Use the enviroment to your advantage, protect your flank from enemy fire. e.g. the large shielded generator in the middle of the room., engineers cover shields.
* Do not release if someone can resuscitate you.
* Make sure everyone is ready to enter sequence at the same time.
* Make sure you bring plenty of large hypos, shields charges. Just incase they focus fire on your healer.
* Ensure that everyone has enough time to do the raid
* Have both teams be able to cover each other, espcially when resuscitating a team member.
* If you fall into the plasma, bunnyhop or run to either a ramp or a spot where you can be resuscitated, line of sight issues.

If anyone has any useful gearing, party composition, tactical advice regarding this raid, I would like to hear it. The above is my experience of my latest raid, any constructive criticism is welcome.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
03-07-2010, 01:59 AM
I did this today for the first time (engineer) and then with a healer who had never done this before the other 3 (tactial officers) I think had done it before. It was a bit laggy but I hate to say it I think we did it in less then an hour. It was confusing as I had never done it before but it was not particularly hard.

I spammed generators and turrets and the healer healed. We dididn't die that often. I think we wiped once half way through and had to run back.

All in all it was easily done and very fast. Next time I will bring hypos and shield recharges and likely have no deaths on my part. We all had a lot of ground skill points though and that likely made the difference.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
03-07-2010, 08:49 AM
Me and Surgery and a few others led an assault on the borg earlier today. I had never been before, but after reading so many people saying it was very hard i was somewhat apprehensive.

We mananged to complete it in a reasonably short time (thanks to Surgery's directions) i made a few nooby errors along the way (falling in the "water" in the end room for instance) but it was good fun.
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