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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-07-2010, 07:57 AM
using an engineer in a star cruiser, and in pvp the only thing that screws me over that klinks can do is feedback pulse... just so long as i can catch it going active before i hit my spacebar when im broadsiding them im ok :]

Some posters in here were right, people need to understand how to defeat an opponent instead of crying nerf... I use target weapon subsystem and aceton field which work very well, the only drawback to being a star cruiser that can take a serious beating is i pose no real threat. against either multiple ranks of RSP or FBP, the beam arrays on a cruiser or even a sci vessel dont really pose any threat against klingons.

Id say that making multiple ranks of rapid fire not able to stack is a good idea... Let the higher rank take precedence over a lesser rank, and when the higher rank expires, lesser rank can take effect, this would in turn give longer sustained dps but less burst... OR-- allow multiple ranks to stack, but there be a penalty of some sort, either power drain or something...

or maybe buff the damage capabilities of beam arrays? for as much power drain that they have, they dont kick very hard...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-07-2010, 11:44 AM
I am convinced that if more of the elite Klink pvpers rolled Fed that this group would pawn most groups of Klinks other than other comm based premades and then it would be an interesting fight.

Some day I might get a Feddy to RA5.

If Romulans come out soon, you will find me there.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-07-2010, 12:28 PM
Quote:
Originally Posted by Slamz
We should have some feds just post up their builds so we can critique them (in the PvP forum, not here).

Better yet, post a screenshot of themselves in combat. I noticed that the Gamespot PvP screenshot, the guy had default controls and default energy levels -- he was running with 50 weapon power setting, which is crap.

What are you stupid. Why are you giving vital information out to federation players? I don't appreciate a fellow KDF coaching the FEDERATION on skills to take and tactics to use against us.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-07-2010, 12:31 PM
Quote:
Originally Posted by Mike111
I am convinced that if more of the elite Klink pvpers rolled Fed that this group would pawn most groups of Klinks other than other comm based premades and then it would be an interesting fight.

Some day I might get a Feddy to RA5.

If Romulans come out soon, you will find me there.
I have a fed char that is highish captain atm and i have pvped a little bit with it. My word is the general attitude different with them. Even before the battle has properly started normally is there a couple of people whining about this or that.

Although saying that, i did get into a few battles alongside fellow klingon players that were levelling their characters as well as we properly pwned our opposition.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-07-2010, 01:45 PM
To level up, the average klingon must fight 12 to 15 pvp maps per mini level. By Admiral equivalent, they have fought approx 500 matches (thereabouts).

Anyone who withstands that through the endless and repepetive thing that is Klingon pvp is going to be damned good at pvp.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-07-2010, 09:39 PM
Quote:
Originally Posted by Mark_Arac
This is absolutely true, but as the OP explained, the Klingons ALSO have a big advantage in terms of superior ships.

Rather than nerfing Klingon defense even more, I think a buff to Federation defense to make it a more meaningful advantage would make more sense. Hell, everyone knows a simple linear increase in hitpoints will still easily be overcome with high sustained DPS and/or focus fire - but say a 30-40% advantage in hull/shield points (rather than the current 10% or so) would go a long way to giving the Federation a faction-distinct advantage to match the Klingon one and make escorts a more viable choice in PvP.
The ONLY thing superior about klingon ships is their turn rates at most tiers.

They have less shields, less hull and lack a complete ship class the feds can take advantage of...

And yet they still win..

It currently takes 2-3 players klingon side on a single well played fed cruiser to take it down same seems to hold true on fed side....

And PS ...some of the ship types DO have a 30-40% advantage federation to klingon, depending on class of ship...

So yes having a WHOLE CLASS OF SHIPS In 4 of the 5 tiers the other faction doesn't isn't enough of an advantage for you? SERIOUSLY?

While we are at it ..let's remove the caps on the maps so the zerglings can not limit their numbers and faceroll their way to victory some more!!!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-07-2010, 09:40 PM
Quote:
Originally Posted by Philroe View Post
What are you stupid. Why are you giving vital information out to federation players? I don't appreciate a fellow KDF coaching the FEDERATION on skills to take and tactics to use against us.
Beating on people because they lack the skills and knowledge you have is only amusing for so long...

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-07-2010, 09:54 PM
Quote:
Originally Posted by Lugh View Post
Beating on people because they lack the skills and knowledge you have is only amusing for so long...

Exactly. I wrote that ground combat guide (see sig) precisely because I was actually getting bored of endlessly murdering Feds in 40-5 type matches.

I wish they would just get better at it.

Space isn't quite that bad but there are still plenty of bad Fed teams out there. Mostly it's:
  • Feds getting stiffed with the "suicider" who doesn't care if they win
  • Not having enough RSP.
  • Not having enough healing.
  • Not having any of the AE abilities to quickly deal with carrier spam.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-07-2010, 10:00 PM
Quote:
Originally Posted by Slamz
Exactly. I wrote that ground combat guide (see sig) precisely because I was actually getting bored of endlessly murdering Feds in 40-5 type matches.

I wish they would just get better at it.

Space isn't quite that bad but there are still plenty of bad Fed teams out there. Mostly it's:
  • Feds getting stiffed with the "suicider" who doesn't care if they win
  • Not having enough RSP.
  • Not having enough healing.
  • Not having any of the AE abilities to quickly deal with carrier spam.
No amount of guidance can ever fix stupid...

Which is why McDonald's opt'd to put little pictures on their cash registers so 'anyone' can find the fries to choose it...

I am still waiting for the blind guy that wants to work at mc d's to sue them for sighted descrimination...

Won't have much of a case as they have braille on there too, but seriously? Pictures, because people couldn't read? And you want these same people that can't read to count out change???

Really?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-07-2010, 10:03 PM
Quote:
Originally Posted by Lugh View Post
And PS ...some of the ship types DO have a 30-40% advantage federation to klingon, depending on class of ship...
If you compare a Federation cruiser to a raptor or a bird-of-prey, yes, I was being honest in trying to compare like-for-like, however.

At best, the Federation escort has a 25% increase in hull points over the Bird, is there even a disparity in shield strength? Personally, I believe universal bridge slots and battle cloaking more than make up for that, but in the end I'm happy to call it a wash (although suggesting the escort is superior in some way is so disingenuous it hurts my brain).

However, I'm more concerned about the disparity between the Federation cruiser and the Klingon battlecruiser, where the hull difference is in fact less than 10%. If there's a huge difference in shield strength I'm not aware of - please educate me. In return, the battlecruiser gets all the advantages previously mentioned: cloaking, much better turning, and the ability to fit cannons - and the argument that cannons are somehow not an advantage because of the narrow firing arc is laughable. The battlecruiser turning rate is more than sufficient to use dual cannons, if you don't think so, use standard cannons, and if you don't like them you can still have the same beam loadout as a Federation cruiser.

I've explained this over and over, given sound reasoning, and all I get back is the constant refrain of 'Klingons are better because we PvP more', which is probably true and has nothing to do with what I'm saying.

Can someone please, referring to the actual ship statistics and abilities presently in-game, explain why the battlecruiser is not a vastly superior vessel to the Federation cruiser? Not just 'it has more shields and hull' - HOW much more, and why does that matter.
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