This game needs some open rvr sectors, (we dont need to raid earth space dock or vice versa...) But same ole cookie cutter pvp maps and 5man end game stuff is not going to keep folks like me around, and I LOVE space games but this feels like space in a 1gal fish bowl.
Not to beat a dead fish but I honestly think what STO needs is the SFC Dynaverse style conflict maps.
Drop a new sector block between each playable faction and let them fight for control of the systems. This doesn't even have to be strictly PvP. Give players the choice of running PvE missions as well that helps towards winning control of a system.
This would open doors for Diplo missions, supply runs, PvE and PvP battles. Hell, you could even allow factions to build Starbases and have Starbase attacks. So much content potential and it doesn't get stale like raids.
There is no sense of movement/change in the FvK conflict.
I'd really like to see some sort of player influence in the game. Isn't that the whole point of an 'MMO'?
I have yet to see anything that resembles MMO content outside of the multiplayer. Plenty of RPG just not much MMO.
Just running missions for the sake of running missions is tedium and I get that from work every day.