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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-11-2010, 03:43 AM
The best solution imho would be this:

Jam Sensors: Half duration vs players

Viral Matrix: Breaks after X amount of damage done to you

Subnucleonic Beam: Memory Alpha Description: This ability should work as in canon. It should snare you/reduce turnrate like warp plasma, disable weapons, but leave shields and at least defensive abilities intact.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-11-2010, 04:03 AM
Quote:
Originally Posted by LordTareq View Post
The best solution imho would be this:

Jam Sensors: Half duration vs players

Viral Matrix: Breaks after X amount of damage done to you

Subnucleonic Beam: Memory Alpha Description: This ability should work as in canon. It should snare you/reduce turnrate like warp plasma, disable weapons, but leave shields and at least defensive abilities intact.
Subnuc disabling ship systems. So Engineering skills should not remove the effect?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-11-2010, 06:21 AM
Just wanted to put my two cents in after 3 weeks of play.

Seems most of my points have been metioned previously:

PvP went from fun to tiresome the minute I hit RA. Part of is that irritating SNB, which I really wish they'd invent some kind of countermeasure for.

The other issue of course, is the queues, which suddenly grew about 1000% in length (for Feds) when I leveled to RA. Are Klingon RAs that rare? I justed waited 20 minutes for a game with 3 Klingons in it.

Bummed out 'cause I was really kind of loving PvP from Lt. through Commander.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-11-2010, 06:23 AM
Well, in the games defense, it's only been out a little over a month. I'm sure there will be a lot more people hitting Rear Admiral over the course of this month. I'm sure pvp queues will get better.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-11-2010, 06:24 AM
Quote:
Originally Posted by ReynoldsCK
Well, in the games defense, it's only been out a little over a month. I'm sure there will be a lot more people hitting Rear Admiral over the course of this month. I'm sure pvp queues will get better.
no not really, since we all know that more feds play than klinks, and most klinks either reroll a different character or quit once they hit t5. Qeues are only going to get worse unless something is done.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-11-2010, 11:26 AM
The standard argument is "this is not a 1v1 game join a team". These players are called Klingons. They refuse to roll a Federation character and try to counter SNB + VM + CRF + HYT because they know deep down that it's impossible to survive if all of the Klingons have that combo. There is no way to survive 5 BoP's spamming SNB + VMx2. PvP right now is just a matter of how many Science Officers each side brings to the fight, nothing more to it at all.

Toss up some resist buffs before they attack you say? How exactly can Federation players do that when you're cloaked? There's no way to tell when the attack will come until it's too late. PvP most of the time is all about who has more VM's and which team brought more Science Teams to cure the VM's. That's it.


Nothing more can be said about this games pvp than that. Which is sad. Not sure I'm gonna pay for another month because it's not fun getting killed and not being able to push a SINGLE button to save myself. 5 BoP's can burst through whatever healing my 1-2 team mates who can move could ever do. PvP is broken and I'd rather play Bad Company 2 than this game. That's the truth.

Granted my Science ship is outfitted for supreme heals and tanking. I've played in Borg Hunt for 30+ minutes just flying around killing people through long drawn out fights that required smart use of cooldowns. Then comes along this BoP who SNB's and VM's me and I die. A ship that is 100% dedicated to defense is completely helpless against this. Bad game design.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-11-2010, 11:55 AM
Dealing with CC requires skill. Demanding to nerf CC means to have no skill. Lame.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
03-11-2010, 12:32 PM
Quote:
Originally Posted by Druuna
Dealing with CC requires skill. Demanding to nerf CC means to have no skill. Lame.
Dealing with CC requires belief in pagan gods. Demanding to nerf CC means to have no belief in pagan gods. Lame.

See, I can write complete nonsensical rubbish too.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
03-11-2010, 12:44 PM
Quote:
Originally Posted by ReynoldsCK
Well, in the games defense, it's only been out a little over a month. I'm sure there will be a lot more people hitting Rear Admiral over the course of this month. I'm sure pvp queues will get better.
To expand upon what faithborn said, at T5 those who are still playing fed are playing it for PvP. In all other tiers the majority of fed players don't play PvP, but as it's all that's left when you get RA5, then every fed who is online is trying to PvP.

Add this to the fact that, as faithborn said, there's not much to do as a Klingon at BG5 and many leave. Klingons are rare to begin with compared to feds, so it's really exacerbated in T5. Also, the typical fed player at RA5 hasn't leveled mostly with PvP, whereas every klink has. After 500+ games a lot of us get bored (not me, though, I'm still loving it)

So really, it's hard to imagine that the queue will get better without FvF, which would likely be detrimental to klingons, or some massive PvE klingon content that will attract lots of players, but then they may not PvP.


As for the original topic, some tweaks are definitely needed. I've been hit with SNB + VM + CRF + HYT from fed cruisers before and yeah, it sucks. Personally I just sit there, tell my teammates not to bother helping and that I'll be back in the fight shortly. I've never encountered a team, fed or klingon, that chain VM's, though of course YMMV.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
03-11-2010, 12:49 PM
I am a fed sci.. capt

Nerfing a class core abilities, that affect their offensive and defensive capabilities, (both innate and core) where it will not allow a particular class to get stronger when they invest points into their core skills to access tier III, while other classes still get the increase power and use of their tier III abilities to the fullest, without making adjustment to them, does not seems right or fair.

Are any of you who is calling to nerf science abilities, are willing to give science class back more DPS capabilities or better power in other areas - are all the people who cry nerf, before where Cryptic, had nerf the science shield and hull strength because people was complaining it was too tough, or give and reroll MES back to the state it was in CB/OB which really open up PVP, instead of what it is now.. are you willing to give this class more burst damage capabilities, that allow them to use other certain abilities with shorter CD in their key area to allows them to compete?

Science ship and classes, have the weakest hull and DPS of any other class and most of science abilities are DOT with long CD on shared or global timer, are you willing to make adjustments on these,? and in other core area, like better cloaking abilities, better shield strength in return for nerfing a key class core abilities? especially SNB - since this is an innate skill for science class, are you willing to nerf your innate abilities?


I know "attack omega counter VM "

So here a question..Since SNB main focus is to "shut down the system" - Have anyone put enough skill points in all subs system " aux, repair, efficiency, performance" like (5 to 9 points in each and every area) and test it out, using the key BO abilities, ET, ST, Miracle, and others key system skills to determine the impact or see if these if enough skill points are invested have any effects and are the counter?

Is seems me, these will be the systems that will determine the defensive and effectiveness how well SNB will work on you and how long SNB affect will last and are the counter to it.

Crowd Control is the core of the science class abilities, this been stated from day 1 by Cryptic, and when you create your class and pick your ship. This is not new or something people did not understand, CC is the science class/ship core offensive and defensive system, we suppose to control the battlefield field, the ships, the movements, we doing what we suppose to do, and people want to penalty a class, because players are smart enough to figure out how to stack certain abilities.. The issues is not the abilities, the issue is the core design and allowing everyone (all classes) to have access to them and use it collectively, where perhaps, what is needed is either restriction or efficiency/damage cap modifier on using certain non-core abilities outside your specific class.

Before crying nerf.. let take the time to understand everything first and how its impacts all classes, abilities, fractions and ships.
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