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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-15-2010, 01:13 PM
Quote:
Originally Posted by MajorFury View Post
Quit...though that might be happening soon enough as the same canned pvp maps are getting terribly old. I'd love to see some type of RVR introduced but don't think it will happen.
A single sector of all tier FvK PvP with big signs saying "Here be PvP, enter and you will DIE!" What's so hard about that? No rewards per se, but allow the "kill X number of enemy captains" or "die Y number of times in battle." Just plain FUN!

So what if a big bad tier 5 smoked 20+ tier 1. You should expect that. The problems as I see them - unbalanced numbers; instancing only allowing a few dozen players; no ability to pre-group.

So, establish a "waiting room" (call it a fleet assembly area) and everyone from Fleet whatever goes to the faction waiting room in instance X. Run the thing on a timer - 20 to 30 minutes at most. Maximum size 20 per side with no more than a 2:1 advantage. Have both a faction and individual kill counters.
(It was called "Castle Wars" in *********.)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-15-2010, 01:36 PM
Quote:
A single sector of all tier FvK PvP with big signs saying "Here be PvP, enter and you will DIE!" What's so hard about that? No rewards per se, but allow the "kill X number of enemy captains" or "die Y number of times in battle." Just plain FUN!
You will find that any MMO activity which does not offer substantive rewards is ignored by nearly the entire community. The whole reason that people play MMOs, and the reason they have become so popular, is that you get something back for the time you put in. MMOs work because players are willing to invest time (a lot more than they would in a single player game, generally) in order to harvest rewards from that invested time that give them an advantage when playing the game.

MMO players don't do things for free, for long. If you want them to PvP, you have no choice but to give them a reason (beyond 'it's fun') to do so.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-15-2010, 01:41 PM
it will be time to call it a day tbh, there isn't much appeal to this outside the pvp, as least as a klingon
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
03-15-2010, 03:17 PM
I mainly play this for the PvP, and I really like my BoP and Carrier. If I cannot PvP after this goes live I will probably just unsubscribe until something changes that allows me to PvP again.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
03-15-2010, 03:38 PM
I haven't checked on Tribble yet, but *IF* FvF has xp and medals rewards like 'normal' pvp, it will kill off Klingons altogether, because the Feds are obsessed with "the cloak". I think FvF should NOT have xp or medals, let it truly be what they are calling it, which is a "simulation". With no xp or medals, Feds will still be motivated to fight Klingons, otherwise, they won't be.

PvP right now is hurting awfully bad, and if Cryptic doesn't get smart and fix the queues, add more maps and more pvp types (Open PvP to take and hold systems where the entire sector is fought over consensually) then the Klingons will be killed off, and I won't have a reason to play. There is no where near enough pve content for the Feds to be really enjoyable after 1-2 characters, and I enjoy my Klingons because I genuinely like the species from the various series...so, Klingons go to hell, and I'll go to a new game.

EDIT: March 17 - Now it's official, tomorrow's patch kills the Klingon faction.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
03-15-2010, 04:35 PM
people call for open pvp, and to some extent i would like it too, however if the entire klingon fleet - all tiers turned up, and 1/3 the feds turn up we will get steamrolled out the zone if it has capture points. Sure we can harrass the stragglers and get a nice kill ratio but we just wont have the strengh to take a defended objective. if by some chance we ninja it the fed fleet will just turn up moments later and reclaim it. So if any significant value is place on the objectives - increased rare drop chance for example it will not help our cause much.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
03-15-2010, 04:36 PM
It seems to me that the pvp aspect of this game has seriously declined already.

When I first started playing the wait to join a pvp match was simply negligable, now, here in the Uk at least, I can be waiting a good thirty minutes before enough Feds join to begin a match.

After what, six weeks?

This can't be a good sign surely?

Heck perhaps it's more to do with my location (time zone) and the times I can actually play precluding me from hitting the peak play times?

I can't face rolling another Fed toon, maxed out two already, so if the FvF affect KvF PvP?...

Long answer short...I'll come back in a year.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
03-15-2010, 05:13 PM
i think most players who like pvp as an klingon and when they dont get what they want, just quitting the game. And i can understand it, lt and lt commander at this moment is also nearly as long and hard to lvl through pvp. Nearly no XP and long times in the queue.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-15-2010, 05:23 PM
/other

Sitback and laugh with popcorn as all the FedBears start posting whaaa.. nerf science ships threads.

The PvP system in general needs a complete and utter gut and removal. The last poll it ranked 2nd to crafting as the least liked feature in the game, and 3rd from last in most liked.

KvK is utter garbage, cloakfest, where many enter only to complete their die X times quests... When your rewarded for simply deaths in a pvp 'arena' and can go afk the entire time, save clicking respawn something is wrong..

Once the Fed's start infighting amonst themselves, it's only a matter of time till the Klingons are dead and gone.. simialr to Praxis.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 20
03-16-2010, 07:50 AM
Quote:
Originally Posted by wildfyre010 View Post
You will find that any MMO activity which does not offer substantive rewards is ignored by nearly the entire community. The whole reason that people play MMOs, and the reason they have become so popular, is that you get something back for the time you put in. MMOs work because players are willing to invest time (a lot more than they would in a single player game, generally) in order to harvest rewards from that invested time that give them an advantage when playing the game.

MMO players don't do things for free, for long. If you want them to PvP, you have no choice but to give them a reason (beyond 'it's fun') to do so.
In my example players can get some reward (as part of the Missions requiring killing enemy Captains or dying X numbert of times at the hand of an enemy Captain or killing turrets).

I know there are Klingon players that would love Bat'leth tournaments, with or without rewards.

I found that, in ********* anyway, a large number of people would play such a system for lttile/no reward. Clans organized competition events and individuals enjoyed playing something that allowed them to keep score of how many players they killed and how many points their team scored. Rewards were bragging rights and some recognition within the clan and for the clan among clans.

********* had three arenas - 1 on 1 duels; a 40 player last man standing cage match; and "Castle Wars" where opposing teams of 20 players each played a sort of capture the flag. In the 1 on 1Clans organized tournies with prizes and players could make individual wagers. In the last man standing 2 Clans would get a set number (usually 10-12 members) each and go at it until one Clan was left, then go within the clan to arrive at the last man. IIRC the last man did receive some token reward. In Castle Wars clans would play 3 to 5 rounds (20 minutes each) with best of 3 (or 5) winning. People would get really peeved when a 3rd clan would crash a scheduled event to spoil another clan's record. All three arenas had viewing areas.

In ********* PvP normally had a significant death penalty in lost equipment, and all three of the above were penalty free (except for consentual wagering). The opportunity for penalty free PvP may have been part of the draw.
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