Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
03-16-2010, 02:43 AM
I've encountered them in B'Tran cluster. I got a remnan captain, a commander, an elite guard and 2 guards at the end of the mission. I repeatedly died 3 times in a row.

Now, given they ignore shields, I needed to bring 2 healer science BOs to heal instead of the usual one healer/one cc-debuffer science BO setup. Worked perfectly.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
03-16-2010, 07:14 AM
This guy is tough. Last time i encountered him I equiped a stun pistol and kept him stunned as often as possible and rotated in that melee knockback in between stuns all the while the away team was working him over at range. He did not get a chance to summon his buddies. Havent seen him since to repeat the strat to see if I was just lucky or its viable.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
03-16-2010, 08:34 AM
Quote:
Originally Posted by Bladeriel
I've encountered them in B'Tran cluster. I got a remnan captain, a commander, an elite guard and 2 guards at the end of the mission. I repeatedly died 3 times in a row.

Now, given they ignore shields, I needed to bring 2 healer science BOs to heal instead of the usual one healer/one cc-debuffer science BO setup. Worked perfectly.
Indeed, the all dmg resist buff of MT and VR along with the HM mental cure is a great help.
Ensign
Join Date: Nov 2012
Posts: 25
# 14 Abilities of the Guard Captain
01-28-2013, 01:09 AM
Let me flat out explain to you what the Guard Captains abilities are before you start using strategy, people.

Traits:

-The Guard Captain usually has Escorts, often cannon fodder-like ones, such as Guards or Shadow Guards, But he can have more powerful Protectors with him too, Even Guard Commanders.

-The Guard Captain does not use Any Weapon, Not even a Romulan Disruptor Pistol, only his Fists, and his punches don't do TOO much to you, but they still penetrate shields like all Melee attacks.

The Guard Captain's abilities often penetrate shields, so having a Science Bridge officer down there with healing abilities like Medical Tricorder and Nanite Health Monitor is an EXTREMELY Recommended Tactic.

Random Facts:

-To me, He seems like an Alien Wizard/Sorcerer.

-He is my Favorite Boss, Not only because of his Magic-like powers, but because he is also a Reman, Remans are my favorite Star Trek Race.

-The Reman Science Officer Candidate is a Guard Captain by appearance, yet does not use his abilities.

Abilities:

-The Guard Captain, Like all Reman NPC's, Possesses the Ability to Shoot a Purple Psionic Bolt from his mind, penetrating shields and doing Considerable damage, but nothing that can't be healed by a Medical Tricorder.

-The Guard Captain can use The Lethean's ability "Rapture" Only the Beam is Purple, And Does more damage, This ability also penetrates shields, just like "Rapture", Making it Fatal if not healed quickly.

-The Guard Captain can Cover himself in a Cloak-like Aura, This is a sign that he is going to Teleport, When he does, he will teleport RIGHT In-front of his Target, Doing Extreme damage and penetrating shields, After that, he will usually begin Punching his opponent.

-The Guard Captain's most Dangerous Move is revealed when he begins swaying his hands around in a Certain Motion, all while being covered in Purple, He raises a hand into the air, before Dissapearing and Turning into a Purple Ghost-like entity, also releasing a Second Ghost, Sometimes though, he even releases Four or Five Ghosts, The Real One Does Damage, And the fake ones are easily Defeated, You can usually tell which is real by looking at their Health and Shield bars, if either is drained, you'll know that's the real one.

-I Think the Ghosts do shield penetrating Damage too, but im not sure, i'l have to spawn a Guard Capt. in the Foundry and See for myself.
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Career Officer
Join Date: Jun 2012
Posts: 829
# 15
01-28-2013, 01:51 AM
May be they have been nerfed as of lately, but aye, indeed. They are(were?) brutal.
They are actually the ONLY ones were I choose to drop the mission, when I encounter(ed) them captains.

Even waited out all the cooldowns, orbital bombing them, using clones, all kinds of buffs and trickery, focusing all team members onto it. The captain still managed to render me unconcious. -> Emergency transportation to sickbay...
Vice Admiral Kerayz of the Federation of Misfits.
Ensign
Join Date: Nov 2012
Posts: 25
# 16 Missed Abilities.
01-29-2013, 01:25 PM
Apparently i missed some details.

-The Guard Captain can even have the Shadow Guard Commander With him as a protector, so be careful.

-The Ghosts do not do damage.

-When Teleporting into his target, The Guard Captain will create a "Force Field Dome I" Which can be targeted and shot at, and even destroyed, This field will often knock players back, but if one manages to get in, they will be Slowed.. Majorly.
_________________________________________________
Here's my Advice: Don't take advice from me.
Random Convenient Crowd: WHAAA?
*P.A.R.A.D.O.X.*
-Signed by the Regent Lord of the Derp Initiative
Ensign
Join Date: Nov 2012
Posts: 25
# 17 Lastly.
01-29-2013, 01:27 PM
Lastly.

-The Ghosts will only use the Purple Mind Bolt, And nothing else, Meaning that the Real Guard Captain will be exposed if he uses a different ability, Like The "Rapture" One. (Apparently it's called "Mind Drain", The Bolt attack being called "Mind Blast".)


EDIT: Closed for necroing an old thread. Remember, if a thread has been inactive for 30 days, you should not post to it. Feel free to create a new thread on the subject if you would like to discuss further ~BranFlakes
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Here's my Advice: Don't take advice from me.
Random Convenient Crowd: WHAAA?
*P.A.R.A.D.O.X.*
-Signed by the Regent Lord of the Derp Initiative
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