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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
Well the point of the matter is the ability has absolutely no use what so ever, if they detect you as soon as you come into sensor range it really doesn't serve much of a point if it is a stealth ability, but please can we get a Dev answer on this is this ability going to stay useless or is it going to be fixed.
they really do need to fix this ability, they need to make it more like stealth.
first you should not be targetable when you use it. second you should not be able to fight when you are using it. it should be an escape option or an option to get really close to ships before attacking or getting far away after say too many borg suddenly notice you and only you out of twenty people.
Today I tried it again. With two sensor array consoles and max aux (and all MES related skilled maxed) vs some +3 lvl ships during a PvE mission. 6 encounters.
3 times I was able to move into the 10km range without being detected, 3 times I was attacked.
I don't know. Is this working as intended?
I have a BO with MES 3 (what I can't learn/use for my escort ship and don't really need for my science ship), but I wonder, if that works better than MES 1+2.
Today I tried it again. With two sensor array consoles and max aux (and all MES related skilled maxed) vs some +3 lvl ships during a PvE mission. 6 encounters.
3 times I was able to move into the 10km range without being detected, 3 times I was attacked.
I don't know. Is this working as intended?
I would say you wasted tons of skill points and console slots. I can get within around 9.0m, depending on the enemy, and back out WITHOUT any of this. How? Turn off auto-fire.
I did not waste any points, as Jam Sensors uses Sensor Array too.
And I don't care for the officer training points, I will have thousands and thousands unspent by max level as on my two other characters.
I did not waste any points, as Jam Sensors uses Sensor Array too.
And I don't care for the officer training points, I will have thousands and thousands unspent by max level as on my two other characters.
My point was, MES had nothing to do with your success.
I think I've read that sensor akills don't affect MES anymore instead the AUX skills do. (push 'P' and it should be written in the text of MES)
Also I've tried the effet of AUX power to MES I, I think the difference from min AUX to 100+ AUX were < 10 Points.
My pesonal oppinion:
I think the Federation should not have any kind of battle cloak ore something similar to flee a battle, but the Federation should have some kind of hiding and exploration cloak usable in PvP like MES was thought.
The strength should be 10-30% worse than the klingons and skale well with appropriated skills that Fed players are able to 'sneak' to soemthing like 5-8 km near the enemy when they have MES III, max AUX and some additianal skills. MES II should be something around 10-12 km and MES I something around 15-20 km depending on the AUX Power.
This will give the Federation players a maintainable cloaking ability worse than the klingons but interesting enough to be a useable tactical possibilty. Because cloak detection depends on skills and ships to, some klingons may use sensor consoles to detect cloaked fed ships. (But fed cloak should not be that strong to force them to use more than 1)
Real cloaking should stay a skill for klingons and romulans as it is one of their deepest and typical behaviour in fights. Some weaker (and still useable) pseudo cloaking should be possible for everyone.
Frankly, I don't really understand what people are moaning about. I'm flying a T4 Beam-Boat Cruiser and have MES I and use it a fair bit. I usually turn it on at about 15Km from my target and put my power into weapons. I'm usually spotted around 4-5Km so by turning it off at about 5.5Km and unleashing High Yeild Torps, Beam Overload, Emergency power to weapons, Directed Enery modulation and Jam Sensors, I can knock out his shields and usually activate ramming speed in seconds. The only problem I can see with it is you can't activate it whislt under Red Alert, but I suppose that was done to stop it being overpowered. This is a decent power and I'm fairly happy with it.