Wow. If you can't outmaneuver a cruiser to get out from directly underneath it, you fail as an escort pilot.
You missed the point entirely. Yes, you can out-maneuver a cruiser but the cruiser gets at least 10 seconds of a head start in dps while you take the time to spiral and close in for the kill. You fail at posting
I agree with the analogy that it is submarine combat. I want z axis movement that is independent from X and Y. I also would like to have yaw without roll (not counting the full stop yaw), but that would be icing on the cake.
I would even settle for the current model of movement only in line with the fore/aft direction (forward and backwards with pitch as the only climbing) if you had unlimited angles of ascent/descent. With that, I could still attack that ship above me after I full stop and 90* up bubble.
Also, I liked the state of the game address, but they keep mentioning doing what the consumers want. I haven't heard anyone saying "No, No, keep the space combat as is! We don't want true flight" all I hear is the opposite.
I find it very frustrating that we are limited in our ability to move up and down, restricted to almost a cone shape. We should be able to point our ships straight up or down.
From the game manual:
"Space combat in STO has a measured pace and is centered around tactically positioning your ship to have the most weapons pointing at an enemy..."
How can I do this if I'm not allowed to point the bow of my ship directly up or down? When flying an escort ship, its pretty damn annoying to have enemies spawn right above or below and give them 5-10 sec of free dps on me before I can spiral up/down towards them, to bring my weapons to bear.
I recall someone saying that true 3d facing was removed because people found it disorienting etc? Geez - just add a check box in the options menu to enable/disable it. Then, noobs who can't cope with remembering which direction is 'up' can stay with the gimped version of the flight model, and those who want to be able to point their ship in _any_ direction can do so.
Regarding the comments made by a dev some time ago where he said "the current system is good enough that you won't miss being able to fly in any direction..."
We'll, let me add my voice to those who have already spoken .. I DO MISS IT, so please, please listen to your customers and do something about this.
They can't and here is why. They obviously use simple Euler angles in 2 dimensions to represent the players orientation. This is typical of FPS style game. You store the pitch in one value and yaw in another and don't worry about the roll angle since the user doesn't change it. In order to avoid the issue of pitching past 90 changing the yaw +180 degrees you limit pitch to something less than 90 usually 60 or so. Since this is built using an FPS engine that is why the physics has that limit. In order to change it they would have to complete redo the physics section and add roll controls since the methods used for 3D rotation has issues with pitching and yawing inducing a slight roll. Adding a 3rd Euler angle for Roll would result in a condition known as Gimble lock under certain conditions.