Lt. Commander
Join Date: Dec 2007
Posts: 120
# 51
03-17-2010, 11:52 AM
Quote:
Originally Posted by Sovereign001 View Post
can we do this too? In way of gaming?
Not unless you want to see what you've "played" later. Then it would sort of defeat the real-time interaction.

The difference is: rendering frames over time to render the exact amount needed or rendering as fast as possible for something hopefully close to what's needed at any given moment.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 52
03-19-2010, 11:04 AM
Quote:
Originally Posted by IIntrude View Post
I recently sat down and took some screen shots comparing the low vs. high detail settings in STO. These pics can give you a decent idea of what you can expect if following the OP's great advice.
My low res looks like your high res...;/
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 53
03-19-2010, 02:12 PM
Quote:
Originally Posted by Pattern-Omega View Post
My low res looks like your high res...;/
And my low res looks like YOUR high res. :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 54
03-23-2010, 04:52 PM
The OP is a good guide for folks with low end systems. I would suggest playing around quite a bit as there are some features that make a big difference and some that make very small differences. More on that in a bit.

Also, as to preferred frame rate, it depends a great deal on what you are doing. In most MMOs where you are playing PVE, framerate will be less essential. Then 20+ fps can be adequate. EQ/WoW and others can be played at 30 FPS just fine.

When playing PvP then framerate=survival. The guy on the slower system will be waiting to see someone come around a corner, in the meantime the guy on the faster system has already pulled the trigger and you are dead. So you want to shoot for ~60 fps if you are playing PvP.

Same thing goes for space vs. ground combat in STO. In space, things are a bit slower, and a lower framerate can be ok, but you really don't want that slow framerate on the ground where it is more like a shooter.

Also remember that the amount of stuff going on in the game will alter your framerate. Many people will shoot for a max FPS of 60+. That means that when things get really really busy they may drop down to 30-45 fps, which remains playable for many people. Your preferences may vary. But if someone says they are getting 60fps "in space" that will usually equate to much less during combat. Few people think to look at their framerates during heavy action, and would be surprised to see how low it drops.

I have a high end system and run at 60+ fps most of the time, 1600x1200 4xAA all features maxed except shadows. Here is a brief rundown of what might effect you the most:

Anti-Aliasing (AA) - This feature will pull down your performance the most. If you can turn it on and get a reasonable framerate the game looks gorgeous. However, if you are getting low framerates, this should be the first thing you turn off. If you feel you must have this turned on, you may want to consider dropping the resolution or getting better hardware. I prefer having the highest resolution my monitor will allow, and turning down AA if I must.

Shadows - In most games the extra processing needed to figure out where shadows go and how many to draw (depending on the number of lights) can take a significant amount of processing power. I almost always turn shadows to Low settings in most games even with a very high end system. When WoW upgraded their game engine back with WOTLK, the shadow option was the one that killed most people's performance. The same is true in STO and other games.

Dynamic Lights (Max Lights per Object) - These can be turned down to less than the max number and still leave the game looking very good. The number of lights you have increases the amount of processing the system has to do to render each frame.

Bloom Effects - This is a new feature that a lot of games are using recently. It adds to the "atmosphere" giving objects a glowing effect. It also can lower the framerate of your game considerably in some circumstances. Some of the first games to use Bloom really overdid it and it made things appear blurry and harsh, IMHO. It doesn't seem to do a lot in STO, but try it and see what you think.

View Distance - Effects how far away you can see people and things. Be careful with this one. While you are on a starbase or in space, the distance has very little effect. However, if you are on a ground mission, this setting can absolutely kill your framerates. Keep this turned down unless you have a high end system and even then I don't recommend 200%.

Texture/Anisotropic filtering - This changes how the game filters textures on the ground as they appear in the distance. It can make a game look better, and new GPU's can do it without effecting performance. However, if you have an older video card it may make a big difference to your performance.

Those are the really big performance hitters from my experience. Changing these can make the biggest difference to your framerate, so adjust them and find out what makes sense for you.

BTW, the command to view framerate while playing STO is:

/showfps 1

Type that into your chat window and a framerate counter will appear in the upper right corner of your game window. I recommend moving the Minimap down slightly so it does not interfere.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 55
04-03-2010, 08:36 PM
Quote:
Originally Posted by mavgeek View Post
Half Resolution - Now this, is a very very very good way to boost your FPS. Basically, everything but the in-game HUDs, get a massive lowering of quality. Poly count, texture detail, etc (from a visual perspective at least). It will make the game look bad, but a large performance increase.
@OP
Would be good if you add in your performance guide at this point the possibilities of the "renderscale" command.
"renderscale 0.5" is the slash command for gameworld-half-resolution and this command allows also other values than 0.5 which can be keybound for fast switching.
In most cases "renderscale 0.75" gives enough performance boost and looks not that ugly like 0.5
I recommend using three keybindings with 0.5, 0.75 and 1. For those who like it to have more nuances they could use six keybindings with values like 0.5, 0.6, 0.7, 0.8, 0.9, 1
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 56
05-18-2010, 09:30 PM
@OP great guide dude, while other may gripe about your guide I won't. Like you said before the guide it for performance and frame rate. Some people love the 'pretties' of the game but suffer for it, then gripe that it's a problem with Cryptic's coding or some such nonsense. Look at the thread about over-heating, people *****ed...I mean complained that it was 'Cryptic's coding' that made their computers go poof. Knowing them they had all the settings at max and didn't understand the little nuances of their computers.

Take me for example *shudder* I'm running on a dell inspiron 1720, damned thing is two years old and with an integrated graphics card. Yes I yell and complain that I Don't have access to the best 'pretties' but I get over it. This game even on the recommended settings give me frame rate I can live with. I don't know if this is connected to anything but I've had a bug or maybe glitch that when I look in fleet anything the game locks down and I have to ctr+alt+delete to bring up task manager and kill the game. More then likely the case is the integrated vid card.

I'd also like to say that the Game Boost program is niffty, I run windows 7 (Which is hella better then vista for performance) I usually peg out at 1.4 gig of mem, but that's with firefox open and tons of tabs open. Yes I'm a forum hunter, but with it closed I shoot down to around 800meg that windows is using by itself. Now turn on the program and I shot down to only 600meg running. So I would say it's a win/win for Game Boost.

Only thing I haven't done is run it and run the game, will have to do that right after I get done burning a movie.

I'd also like to say that BlackVipers Process Guide is awesome if you PAY ATTENTION and DO NOT turn off something that isn't in the "SAFE" side of the guide. I've gone through it when I had vista and yeah it worked fine but I had to be stupid and click something off that I thought it was something else...damned miss clicks. But I have never, and I mean never even on this Dell Laptop using that guide on safe have messed the computer up.

With that being said, if you know about your computer and what you do and don't use then yes go a step beyond 'safe' and tweak your system. Just like CCleaner, if you know what your doing then use the registry cleanup tool.

About Avira, I'd recommend it be turned off when your playing the game. It has a default option in where it will scan every access or read file. And with this game accessing a lot of files (I'm guessing here) it has the potential to put a load on the cpu possibly.

On defragmentation, I would highly consider getting a better defragger then windows. I can't remember the link at this moment, but in it was a report on microsoft admiting that their defragmentation software was not up to par with other companies. Myself I broke down and purchased OO defrag and just recently did a trial of perfecdisk 11. If you use your computer for more then gaming, like a lot of people like me, run a defrag at least once a week. Fragmentation kills your computer more then anything, also the stress of your seek time on the hdd goes up as there is more frags. A good rule of thumb is for a hd of 120-500 gigs is only 2-6% fragmentation. Anything higher and your computer has to work harder to piece together files it needs.

Also memory, make sure you have enough of it, vista users try to go for 2gig+ win7 I'd say the same. And make sure to note if you have a x32 or x64 bit processor and windows. x32 can only handle up to four and most times only show 3.5 or 3.6 being installed. x64's limitations are different. Also your motherboard will tell you how much ram you can have per slot I.E. 2 gigs. If you want a free fast way of knowing what your max is check out www.crucial.com they have a program (that is very small and doesn't install to your hard drive) that scans your computer and determines what your computer can handle.

just my 2 cents thank you for your guide OP
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 57
08-03-2010, 04:07 PM
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~InfoNinja
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 58
08-08-2010, 11:46 PM
Quote:
Originally Posted by Disruptorate
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~InfoNinja
Reported for trolling.
Lt. Commander
Join Date: Dec 2007
Posts: 120
Fellow Captains:

After season 2 hit, I was excited, then I realized I was getting regular, jerky, fps bumps. These bumps hit about one every half-second, and more annoyingly, did not happen when STO had focus (I was alt-tabbed out). I'd turned all my settings back to practically nothing, then I realized I'd turned on the option to use a Joystick.

{Options}->{Controller} Joysticks -> Off.

As soon as I disabled this, the periodic lag-blips vanished.

http://img196.imageshack.us/img196/4583/showfps.png
(Sorry, I'm too braindead to figure how to actually link the image in properly)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 60
08-12-2010, 06:06 AM
Quote:
Originally Posted by margath View Post
{Options}->{Controller} Joysticks -> Off.

As soon as I disabled this, the periodic lag-blips vanished.

http://img196.imageshack.us/img196/4583/showfps.png
(Sorry, I'm too braindead to figure how to actually link the image in properly)
Nice find. I wonder why this was causing issues?
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