Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 PvP needs fixing.
03-20-2010, 05:49 AM
Im getting tired of doing pvp missions only for the other side to all whine about things and leave when the unbalance of sides shifts against them, fine with 2v1 or 3v1 for them but when it becomes 5v3 against them they cry foul and leave.

Cryptic you really need to stop this happening, simple suggestions
1. Dont start pvp until sides are balanced/completely filled, so 5v5 not 1v5 or the like. Nobody likes being that 1, be they Klingon or Feds, often by the time more people arrive to help that 1 the other team have almost won it.
2. Either lock people into the pvp session until a winner is made, otherwise if no opposition or opposition remains cloaked for 5 minutes or more (ie not participating), award victory to the players still left in it that are running around looking for someone.

While your at it clear up the "report" it shouldnt show everyone who was in but only those that are in.. makes it much easier to see when nobody else is around.

On the Fed side this can be extremely frustrating as we can queue up for hours to get 1 shot at pvp, only to have the other team leave because they lost the upper hand.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-20-2010, 09:06 AM
Quote:
Originally Posted by Metaride View Post
While your at it clear up the "report" it shouldnt show everyone who was in but only those that are in.. makes it much easier to see when nobody else is around.
better to gray out the lines for people who aren't currently in the map. then you could tell who was still in the game without losing the ability to count how many deaths/kills the people left contributed to the score.

-ken
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-20-2010, 02:23 PM
if they had even the most basic side balancing program it would not happed. you pop into a pvp area to be mobed by 5 man team and your all alone what do you think people do they leave. its not hard to not let the instace pop unless thier are the same number of players on each side.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-20-2010, 06:00 PM
Quote:
Originally Posted by Metaride View Post
2. Either lock people into the pvp session until a winner is made, otherwise if no opposition or opposition remains cloaked for 5 minutes or more (ie not participating), award victory to the players still left in it that are running around looking for someone.
I like this

I hate it when I'm on a team of people who are only there because they want the few exp Points and don't really care.
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