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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
03-18-2010, 03:38 PM
Quote:
Originally Posted by TheWalkingLost View Post
I want to see a COUNTER to these tactics not a replication of them.
How about a Command Ship with Team Buffs like 'Attack Formation X'
and Point Defense weapons that can easily target and automatically fire on Torpedo's, Mines, Fighters etc
Thats a far better idea then a federation carrier
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
03-19-2010, 11:23 AM
I don't want a carrier or a battleship. I want a dreadnought.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 43
03-19-2010, 12:11 PM
I would like to see both actually.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 44
03-19-2010, 02:04 PM
Dreadnaught is for the Romulans, - Scimitar
Carrier is for the Klingons - Voq
Battleship for the Federation - Typhoon
Dreadnaught for the Dominion - Super Dreadnaught
Dreadnaught / Carrier for the Cardassians - Hutet ?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 45
03-19-2010, 05:12 PM
The Federation does not have carriers of any kind. It does have fighters, the little Peregrine-Class ships we see in Dominion War scenes. However, those are warp-capable and big enough (several times the size of a Runabout) to operate independently, no carrier needed.

It's true that the artist who originally created the Akira envisioned it as a carrier- but it's not. There is no indication on-screen that it is anything but an ordinary starship.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 46
03-19-2010, 06:06 PM
They could make a carrier with drone figters...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 47
03-19-2010, 11:28 PM
Quote:
Originally Posted by Adrian_Rain
Because I guess between the 21st and 24th centuries we forgot about bombers, guided munitions, and smaller targets being a pain to hit with big weapons.

The day someone rules something out as obsolete is the day they invite disaster from it. Best to expect too much and not see it, than to prepare for too little and be overrun by it.

Space fighters might not be nearly so good an idea as portrayed in most soft SF

http://www.rocketpunk-manifesto.com/...hters-not.html

http://www.projectrho.com/rocket/roc...html#nostealth

Because I can't be bothered to find more threads and blogs on it you only get those as an explanation, of course as Star Trek makes no sense it's fine to fighters and stuff. You can read through those sites and links if you want but you'll probably end up cringing a lot more when watching/reading sci fi.

The anti-fighter peeps might still be proven wrong, I'm not into that stuff anymore myself.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 48
03-20-2010, 05:45 PM
It's Trek canon that at least three existing starships that can already serve as carriers: the Galaxy and the Nebula, both because their main shuttle bays are enormous and could easily fit a couple dozen fighters, and the Akira - which was originally designed to be a carrier and torpedo boat.

All STO needs to do is give tier 4 or 5 Fed players either a carrier slot they can fill on their ship, or carrier as a skill that they can learn and use. Simple fix.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 49
03-20-2010, 06:06 PM
id say add both.
add battleships maybe as t6 and make battleships playable by all classes, so engineer captains battleships can take more damage and tac battleship deals more dmg and so on, so battleships should have universal stations, or make different ones so not everyone has the same ship, would be much better.

and add carriers as many want to play carrier and fed. also add some shuttle/fighter capabilities to cruisers and battleships.

also all ships should get more forward weapon slots and less aft, star trek ships have aft weapons but they are not as strong as frontal or broadside.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 50
03-20-2010, 08:44 PM
The Defiant in it self is just a 5 man fighter craft with about 45+ repair team crew in all sense of ship design. The peregrine is an escort ship also labeled as a fighter. There are also many single person craft that truly are fighter craft, there even stationed near Jupiter. I don't care what comes out for the federation but what i want to see is weapons that will reach out past 10Km to engage targets like permanent High yield torpedoes that are able to be shot down that are only fit-able on certain ships like the Akira it should have some special torpedoes (becouse so far in every game that this ship is in it has been know to use torpedoes a lot more than any other ship) or the defiant should be able to drop a mine (regardles of wither it has a mine deploy loaded into it or not). Simple thing that should of been in this game really aren't. The game is quite underdeveloped and even still in the future it still will be especially with this instance sytem it has just does not promote the star trek feel its suposed to have. The game is way to stat based for its own good and skill is only aplied to what buttons you hit and just how fast. The game does no good to the Vo'Quv at all either there are too little Fighter types(interceptors, fighters, heavy fighters, bombers and stealth fighters) and not enough craft able to be deployed while under combat. All Cruisers should have a hanger bay because of the shuttle bay. And they should be able to luanch the Delta Flyer. While to ballance out the Vo'Quv give it one more hanger or 2. Tom Paris was a genius when it came to designing that ship. It is a multi purpose ship that was powerfull enough to double as a fighter when needed, but it was still a shuttle in the end to hold true to the federation standards and it was about the same size or smaller than a danube. The Federation is a bit more vicious and darker than people actually realize and tend to sugar coat a lot of things they do in the name of peace and exploration like building full blow warships with varying sizes of science facilities on board, or maned observation post on undeveloped worlds as one of the few minor details. Another thing is We have foward facing arrays and cannons but what about side facing arrays and cannons like some ships actually had, speaking of which why the hell is my dual beam arrays and cannons firing out of my nacelles, the ram scoops particularly. I find that a breach in the design codes of conduct set by the lore of Star Trek it self.
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