Quote:
|
Originally Posted by Slamz
There's no difference between the sides in ground PvP with regard to exposes.
There are differences in what kits and weapons you use, though. Scientists in particular can get kits where every button is another chance to expose and 2-3 scientists doing this nonstop will get a lot of exposes.
The patch will quite nearly make the expose mechanic a thing of the past, though, as I understand shield expendables will now cure expose, and the expose will not hold you, so the window of opportunity on any expose is going to be very short.
That'll be interesting. Focus fire will likely become a lot more important. Healing kits might actually be worthwhile too (not to cure exposes but to help keep people healed as they cure their own exposes with shield expendables).
|
Aye. Exposes are going to simply be a damage boost instead of a death sentence now, unless you get sniped...
Would love to test these things out on Tribble, but I have yet to get a ground match going.
With the secondary attacks on most exploit weapons losing damage, changes to consumables, and modification of the expose mechanic....things are going to be interesting.
I suspect that unless the sniper rifle becomes incredibly common again like it was near launch, medics and shield regenerating engineers are going to be even more of a powerhouse than they already are. On the plus side, melee is going to see a buff from hypos having an increased cooldown.
I really feel sorry for engineers with Weapon Malfunction, since the Power Cells are on a 15 second timer and cleanse the Weapon Malfunction Debuff (if I am reading it right), making the ability TOO easy to counter, even though it comes at the expense of a hypo or shield charge for the person.
I just REALLY wish we could test these changes more heavily on Tribble
