With the seemingly improved lethality of torpedoes, can we get better server tracking of these deadly orbs? There is nothing worse than seeing them inbound, go to activate some kinetic damage buff and find out they've already or will deliver the damage prior to impact.
It appears this short coming in matching up impacts with damage delivery will be even more dangerous for players...especially the light vessels and cloaking/cloaked vessels.
How can we defend against a torpedo if we cant judge damage delivery as a close corellation to time of impact?
I'd also like to still propose that their be some model for an increase in chance to miss for torpedoes once a ship cloaks, with the largets chance to miss eing once the vessel is fully cloaked(3 secs after inititation of the cloak)...thats assuming their isnt something like this already in place.