Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-28-2010, 01:26 PM
Quote:
Originally Posted by Longasc
The initial posting of this thread is misleading. Cause and effect are mixed up.

It is not Anti-Proton whose damage has gone through the roof just because of the proc fix - it is the general DPS of escorts using cannons and also having specced in the new skills that makes stuff die even faster than before.

Stuff just dies too fast, be it PvE or PvP.

I experimenated and if you use Engines settings (25/100 Weapons only), battles are actually fun and engaging...^^


To put it bluntly, purple Anti-Proton guns did not suddenly get elevated above all other weapons. We just do by far too much damage, which is both harming PvE and PvP alike.
i just explained why the +20 crit severity is more potent than other procs. it procs more.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-28-2010, 01:36 PM
Quote:
Originally Posted by faithborn
i just explained why the +20 crit severity is more potent than other procs. it procs more.
True, which is unfortunate as it's also very bland.

Perhaps the proc chance of the other weapons should be improved by +crit as well? That would throw some way out of whack, though...
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
03-28-2010, 03:58 PM
So, this is why the escorts I've been fighting kill me like there was nothing to it?

To be honest, with the PvP I was doing today, I was very alarmed. Escorts just seemed to zip by firing their cannons nd nothing really could stand up to it. Escorts I did not see coming (no thanks to the latest targeting bugs that don't show a targeting bracket for hostile object in space) would just zip toward me and by the time I noticed I was attacked and turned my camera to find the ship and click/tab target it, I was dead.

It was actually pretty depressing at some point. I started mentally calling this patch "Season of Cannons" with the whole deal about them no longer having cooldowns. I was wondering where that left me with my phaser arrays. ~_~
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
03-28-2010, 06:44 PM
Quote:
Originally Posted by Zoberraz View Post
So, this is why the escorts I've been fighting kill me like there was nothing to it?

To be honest, with the PvP I was doing today, I was very alarmed. Escorts just seemed to zip by firing their cannons nd nothing really could stand up to it. Escorts I did not see coming (no thanks to the latest targeting bugs that don't show a targeting bracket for hostile object in space) would just zip toward me and by the time I noticed I was attacked and turned my camera to find the ship and click/tab target it, I was dead.

It was actually pretty depressing at some point. I started mentally calling this patch "Season of Cannons" with the whole deal about them no longer having cooldowns. I was wondering where that left me with my phaser arrays. ~_~
no, its not just anti-protons that are killing you faster. The burst damage of cannons has skyrocketed in this patch. Crits are also dealing half or more of your life total.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
03-29-2010, 09:47 AM
Best weapons I have found are tetryon. If your using 3x turrets tetryon are the way to go. Constant plinking from turrets causes the proc to go off alot.

I have respeced and tested each of these set ups Plasma, Anti-proton, Disruptors and tetryon.

Using 3x DHC, 1x Q torp, 3x turrets, 2x eps and 4x +30 consoles of each type listed above.

All seem to do almost the exact same damage however the tetryon seem to tear shields apart much faster than the other 3 types. I think the results would be different using beams however because of there low fire rate tetryon would not be the way to go. I do not have a full DHC/turret Phaser set yet but I will test those out as well when I do.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
03-29-2010, 11:56 AM
Quote:
Originally Posted by faithborn
i just explained why the +20 crit severity is more potent than other procs. it procs more.
The increase was to all guns, but I will give you credit that you hinted at the fact that the purple Antiproton +crit and +crit severity guns are simply the easiest to get. Which goes well with their proc.

The significant increase was the cannons. Not the +20 crit proc.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
03-30-2010, 07:13 AM
Quote:
Originally Posted by Longasc
The increase was to all guns, but I will give you credit that you hinted at the fact that the purple Antiproton +crit and +crit severity guns are simply the easiest to get. Which goes well with their proc.

The significant increase was the cannons. Not the +20 crit proc.
guns crit now, and for stupid numbers. antiprotons have a natural +20 crit severity, so in essence they have 4 modifiers. Other purple weapons will have 3 and a weapons proc.

the significant increase was the crit damage fix
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
03-30-2010, 03:06 PM
Quote:
Originally Posted by J-Sheridan
The only reason AP are even an option is because they have been artificially induced that way. Even then its unappealing because the return is not worth the investment.

I find it amusing for people to promote AP as being 'the best', you would be far better to shut up and stay quiet. Afterall, if AP becomes regarded as the 'best' then everyone is going to start using it and the endgame store offers items with specific resistances against AP.

Regardless, other purple weapons are going to be dropping and I suspect alot more people are going to be looking for anything BUT AP garbage. If Cryptic were remotely intelligent in making an appropriate endgame selection:

Federation - Offer Purple Phasers / Anti-Proton
Klingons - Offer Purple Disruptors / Anti-Proton
Romulans - Offer Purple Plasma / Tetryon
Cardassian - Offer Purple Polaron / Phaser

Then have the races rely on 'drops' to get access to purples of other types.

However, expecting common sense from Cryptic is futile.
Yeah, I agree. The problem with the 500 SP/level for something that, if op is right, will be nerfed/rebalanced, is the respec cost. Oh, and wouldn't it be better spent into something like DEM III?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
03-30-2010, 07:33 PM
Quote:
Originally Posted by SeraphAntilles
Yeah, I agree. The problem with the 500 SP/level for something that, if op is right, will be nerfed/rebalanced, is the respec cost. Oh, and wouldn't it be better spent into something like DEM III?
DEM3 is broken. for that matter DEM is broken. they are completely useless.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
03-30-2010, 07:37 PM
Quote:
Originally Posted by Naevius
I don't see why the patch made AP any better or worse vis-a-vis phasers and disruptors.
It didn't. The new skills you can spend points on make damage much more accessible. And the canon changes make damage higher.

All the changes have an ancillary effect on antiproton weapons. But nothing worth worrying about. All weapons hit harder right now.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:13 PM.