Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Extra torps?
03-28-2010, 12:27 AM
Anyone else notice that torpedos some times fire an extra round? It doesn't do any damage so it's gotta be a graphical "misfire" lol

Also, I've noticed that some times, if your torpedo's target is dead by the time it gets there, it'll take off in a random direction and just keep flying that way.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-29-2010, 02:34 AM
Sometimes I get this and an extra phaser beam as well.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
03-29-2010, 03:07 AM
Yes, it happens a lot in fights.
And sometimes only one gets fired with High Yield.
Not sure why.
.
.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
03-30-2010, 10:04 AM
Yeah, I see it too. But don't let them change that! It looks great and it gives you a feeling of really taking the fight to your enemy. Even though I know it doesn't do more DMG, it's a lovable cosmetic goof.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
03-30-2010, 04:11 PM
I had that issue also. It's kinda like your ship reverting a previous position when in sector space. It's probably lag related.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-31-2010, 07:24 AM
I find that happens mostly in fight involving asteroids. Some small ones still block line of sight resulting in a faux actiavtion of weapons.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
03-31-2010, 12:13 PM
I thought that was just the animation that showed when you launched a critical attack against the enemy ship.
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