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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
03-30-2010, 06:30 PM
Quote:
Originally Posted by TwlightTemple
The one issue that perplexes me is that I have nearly all purple gear and a good set of BOs and proper skills, but I still get hulled with nearly full shields from time to time. I dont think they are cheating either, I would like to know what combination of skills (character/BO/ship type) that allow you to do this. Maybe it is an unintended imbalance issue, who really knows.
Tyken's Rift ... Target Subsystems Shields ... Polaron or Tetryon Weapons ... Tachyon Beam.

Usually science ships and officers have the tricks to mess with shields. Combine that with some weapon choices that aren't phasers or disruptors and shields can drop fast.

OR ... it could just be a lucky shot from Phasers with their tiny tiny chance to drop a subsystem (occasionally they drop your shields).

Rare. But it happens.

That's all I got. Science Ship forums might have more talk about these kinds of tactics?
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
03-31-2010, 03:11 PM
Saw it happen tonight, being hit by an Escort, hull dropped to 50%, shields went down to 20% and boom. Took him about 4 seconds to blow up my Negh'Var. Looked at my combat log, antiproton doing insane damage with RF III, bypassed my shield prolly, if he had Antiproton 3x DHC and Turrets... go figure, he hit me between 1800-2800 dmg per hit........ i figured i gear up some AP Beam Arrrays Mk X i had in the bank, the result wasn't that good as that Escort, but i could see a different alright when i equipt the 2 beams upfront, my targets went down faster then normal this time, lot faster due to taking hull damage. Go an try it your self, i bet if i can gear up 3x AP DHC front and 4x AP turrets back, 2 or 3 EPS...Rapid Fire 2 and voila. Try it yourself, you be amazed
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-01-2010, 04:41 AM
Quote:
Originally Posted by vontrox View Post
Saw it happen tonight, being hit by an Escort, hull dropped to 50%, shields went down to 20% and boom. Took him about 4 seconds to blow up my Negh'Var. Looked at my combat log, antiproton doing insane damage with RF III, bypassed my shield prolly, if he had Antiproton 3x DHC and Turrets... go figure, he hit me between 1800-2800 dmg per hit........ i figured i gear up some AP Beam Arrrays Mk X i had in the bank, the result wasn't that good as that Escort, but i could see a different alright when i equipt the 2 beams upfront, my targets went down faster then normal this time, lot faster due to taking hull damage. Go an try it your self, i bet if i can gear up 3x AP DHC front and 4x AP turrets back, 2 or 3 EPS...Rapid Fire 2 and voila. Try it yourself, you be amazed
agreed bro

Our fleet looked into the matter and came up with a viable defense against it.

Also, everyone might want to take a look at Resilient and Regenerative shields again, things changed, Covariant is no longer the undisputed king of shields ^^
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 24
04-01-2010, 04:23 PM
glad you agreed on this Bro

also did some testing with a T5 Raptor,fully loades with Plasma weapons....amazing...The raptor is very fragile, but.......this is tricky, do not go in gung ho, easy flying rear or back side Alpha, Omage, tact team, Rapid fire II and HY II with Quantum Torp (i have 3 plasma DHC front, 1 quantrum torp and 3x plasma turrets back, 2 EPS Mk X, 4x prefire Mk X),,,works very good, first cruiser encountered was flat dead in 3 seconds, optimal appraoch was 5KM, Ofc, like i said, raptors are very very very fragile... so you have to adjust your tactic, back and rear is perfect... i enjoyed my PvP evening
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-02-2010, 02:08 AM
Quote:
Originally Posted by pdabson
ok, this pvp in this game is messed up. with my cruiser i cant even take down one side of a fed shield by myself while a fed cruiser can destroy me without me even damaging their hull...
Looking at your reporting date, this looks like you were experiencing players entering into low levels of PVP in their Admiral Ships. Due to the PVP-caused -39 bug, they were able to get flagged for low queues. They're health and hulls would be appropriate levels, but their shields, weapons and Bridge Officer stations would be at RA5.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-02-2010, 04:41 PM
Quote:
Originally Posted by WayOfKolinahr
Looking at your reporting date, this looks like you were experiencing players entering into low levels of PVP in their Admiral Ships. Due to the PVP-caused -39 bug, they were able to get flagged for low queues. They're health and hulls would be appropriate levels, but their shields, weapons and Bridge Officer stations would be at RA5.
nah, feds are very hard to kill since last patch, either they gained power or Klings lost power.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-04-2010, 03:44 AM
Quote:
Originally Posted by vontrox View Post
nah, feds are very hard to kill since last patch, either they gained power or Klings lost power.
nope going to have to say ur wrong, i got in the match with 2 klings vs 5 feds and we won the match 15-5. they were not obviously highly experienced pvp'ers but they still show what the ships are really like and it is the skill of the player and his team that turns the ships into flying fortresses
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
04-04-2010, 05:59 AM
1 match doesn't say it all. Don't get me wrong here, i am still able to kill fed ships, but before season 1 or after is a complete different story. 5 Klings shooting at 1 ship and it refuses to die ? Escorts that blowup ships in 2 seconds ? I never saw that happen before season 1. If i am lucky with my raptor i can take him down fast, with my cruiser i can't touch them. So doing 15-0 in a match doesn't say that much, keep PvP-ing and watch the scores.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 29
04-04-2010, 06:45 AM
Quote:
Originally Posted by Hundredth View Post
Outskilled and outgunned.
^ This ^ :p
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 30
04-04-2010, 07:07 AM
Quote:
Originally Posted by vontrox View Post
1 match doesn't say it all. Don't get me wrong here, i am still able to kill fed ships, but before season 1 or after is a complete different story. 5 Klings shooting at 1 ship and it refuses to die ? Escorts that blowup ships in 2 seconds ? I never saw that happen before season 1. If i am lucky with my raptor i can take him down fast, with my cruiser i can't touch them. So doing 15-0 in a match doesn't say that much, keep PvP-ing and watch the scores.
I do tens of matches every day (GMT) and in almost every case the results vs escorts, cruisers, sci vessels is the same, they take a ton of damage in the opening few seconds. Some teams recover and you have to slug it out, a lot dont and you have a very fast victory.

I have been in a bop under continuous fire from the fed ball, as i am often the first one out of cloak, and every time one came back to the fight i have been the focus of its attack and i have finished without a death. If, through team assisatance, a bop can survive under those conditions is it not reasonable to assume that a more durable ship like a cruiser can do the same despite your effort to bring it down.
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