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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-05-2010, 12:58 PM
Every ship can do this. If it bugs you so much, do exactly the same thing and give chase. He won't be out of combat before you catch up.

Or, bring a Sci Vessel with Tractor Beam and amped-up AUX and hold him dead in space.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-05-2010, 01:00 PM
Quote:
Originally Posted by wildfyre010 View Post
Every ship can do this. If it bugs you so much, do exactly the same thing and give chase. He won't be out of combat before you catch up.

Or, bring a Sci Vessel with Tractor Beam and amped-up AUX and hold him dead in space.
Do you know, how many people complain, if you actualy hit and RUN in combat ? Im whispered at least once during combat from some fool who failed to kill me, :-)
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-05-2010, 01:04 PM
Quote:
Originally Posted by Dalnar
Do you know, how many people complain, if you actualy hit and RUN in combat ? Im whispered at least once during combat from some fool who failed to kill me, :-)
Really? That's ... just ... odd.

I sometimes give chase. Sometimes don't. Depends on the tactical situation at the time (or really my ability to assess it properly). But I am reminded of some of my more silly duels in WoW. Against paladins. I was a rogue. They'd do allllllllllll this stuff to me, and I'd do allllllllll my stuff to them. Then they'd exit combat with their little bubble.

I'd walk five feet to the side.
And Bandage up. All my stuff resets. And we'd do it all over again.

That's why it never bothers me that someone runs ... and gets away. I get out of combat and regen just as fast as they do.

Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-05-2010, 01:07 PM
Quote:
Originally Posted by Foxrocks
Why is this any different from popping an engine battery, EPt Engines, or putting full power to engines, then hitting evasive? And why do you think you deserve a kill when you fail to counter that? They outmaneuvered you, so they deserve to live.

Target engines, power drains of any kind, gravity well, etc. are potential counters, not to mention people completely ignore tractor beam 2 and 3 and how tractor scales with aux. And failing all that, you can do the exact same thing and chase.
It's a broken mechanic, that's why it's different, there are no viable counters and it's no intended functionality, since a patchnote claims to have fixed it.

Klingons outmauvering Feds? say it ain't so! I've pvp:ed about 30 times, not won once, even 5on1 arena, klkingons are unbeatable, adding a guaranteed escape ability doesn't help, and their carriers that can assult the starting locations on junkyard solo and win don't help either.

Can't chase, they cloak before you get close, tried tractor, doesn't work, don't have gravity well or energy drains, I'm in an Escort.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-05-2010, 01:15 PM
Quote:
Originally Posted by KriLL3 View Post
It's a broken mechanic, that's why it's different, there are no viable counters and it's no intended functionality, since a patchnote claims to have fixed it.

Klingons outmauvering Feds? say it ain't so! I've pvp:ed about 30 times, not won once, even 5on1 arena, klkingons are unbeatable, adding a guaranteed escape ability doesn't help, and their carriers that can assult the starting locations on junkyard solo and win don't help either.

Can't chase, they cloak before you get close, tried tractor, doesn't work, don't have gravity well or energy drains, I'm in an Escort.
It's not a broken mechanic. Any speed boosting skill will have the ability to allow someone to flee. Even ramming speed. There's no way around that.

30 PVP matches is a small sample. I've won as a federation player at all tiers. Some matches are harder than others. I've won as a klingon at the first few tiers of gameplay.

I've lost as both.

It's nowhere near as bleak as your first 30 matches make it out to be. And escaping isn't always a good thing. In a resource salvage map ... Klingons lose more than they gain by running away.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 16
04-05-2010, 01:27 PM
Quote:
Originally Posted by KriLL3 View Post
It's a broken mechanic, that's why it's different, there are no viable counters and it's no intended functionality, since a patchnote claims to have fixed it.

Klingons outmauvering Feds? say it ain't so! I've pvp:ed about 30 times, not won once, even 5on1 arena, klkingons are unbeatable, adding a guaranteed escape ability doesn't help, and their carriers that can assult the starting locations on junkyard solo and win don't help either.

Can't chase, they cloak before you get close, tried tractor, doesn't work, don't have gravity well or energy drains, I'm in an Escort.
Beam target engines, good one to stop them escaping.

Klingons are by no means unbeatable.

Have you properley specced into tractor. (Tractor beam like alot of abilities requires skillpoints investment or sci console investment to be effective.

Scramble sensors is an excellent ability to use against carriers.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 17
04-05-2010, 01:36 PM
Quote:
Originally Posted by petie86 View Post
Beam target engines, good one to stop them escaping.
Exactly, this tactic is so incredibly unbeatable that a level 2 tactical skill - or an ability every science ship has - can indeed beat it!

The OP should have asked for advice before making conclusions that highlight how little credibility in PvP the OP has.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18
04-05-2010, 01:43 PM
Quote:
Originally Posted by Darksided View Post
Exactly, this tactic is so incredibly unbeatable that a level 2 tactical skill - or an ability every science ship has - can indeed beat it!

The OP should have asked for advice before making conclusions that highlight how little credibility in PvP the OP has.
I use beam target shields for attack and beam target engines for when i escape and someone trys to follow me or to stop someone else escaping.
Excellent ability IMO very much underestimated
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