Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
04-05-2010, 05:18 PM
Quote:
Originally Posted by vontrox View Post
A Tri-Cobalt torpedo that crits on your hull can make that kind of dmg. 55K is high though, seen 38K from a crit of mine.
guess youre tactical
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 12
04-06-2010, 06:23 AM
on a ship classified as an assualt cruiser I would almost prefer them nix the ensign slot and give me one tactical with abilities up to Lt Cmdr so an Assault cruiser can go about it job more effectively and tace advantage of more AP(x) abilities.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 13
04-06-2010, 02:18 PM
Quote:
Originally Posted by Kyle-Phoenix View Post
guess youre tactical
yes, your correct about that.

back to the post, i tried several DHC setups in mij Raptor. I am specced in most energy waepons, except Phasers and Polaron. Now, i tried AP, Tetryon, Plasma, Disruptor, Polaron in several PvP matches. 2 of them shine and 1 a bit less. Phasers and Disruptors did very very very well, plasma did okay, AP and Tetryon....well..meh.... Probally since a lott of people have high resists against them.
Anyway, the 1 energy type i keep putting back is.... Phasers DHC. It does massive damage and i am not skilled in it 2k-3k hits is normal, if you stack Tactical team, Omega, Alpha, Rapid fire with it... well...bye bye enemy. I noticed this from getting shot almost instantly by Escorts, so i figured i give it a try. The DHC's are not even Mk X but Mk IX (common....nothing fancy).
The disruptors are very close to the phaser damage and i use uncommon Mk X AND i have 9 points in disruptor weapons.....(a Fleet mate uses rare Disruptors Mk X and does insane damage and kills with his BoP....)

So yes, getting hit for 2-3K is not rare from any DPS ship if used correctly ans yes, it is way to high. It is almost as dumb as a cruiser who doesn't want to die bc of the RSP, EPTS, RSP, EPTS, Eng team, EPTS, RSP, etc etc etc or...i have seen this also a couple of times: 3 cruisers using RSP, EPTS AND using Extend shield to each other (1 at 2, 2 at 3, 3 at 1) I usually just switch targets and leave them.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
04-06-2010, 03:06 PM
when you factor in attack patterns aplha & omega, maybe going down fighting, the base damage for dual cannons can get that high. also factor in when weapon power is set at max, you do more damage as well...

also if you were disruptor procced, you lose damage resist on your hull, which is more damage you take.
especially if they activate attack pattern beta (i think) that applies a resistance debuff as well. they cant do it all day, but if they are alpha striking you....

remember an escort need to kill you asap, if they dont, they die.

and as a conciliation prize, i have been hit with beams for that as much as well.... (i fly an escort). you being a tanky build tho, it will be harder for you to do it.

I also remember reading somewhere where shield power level is suppose to apply a damage resist to your shields.... i cant find the post tho so dont quote me on that.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 15
04-06-2010, 03:55 PM
Welcome to "Why this game's PvP blows" with your host "Insane ammounts of damage".
Lt. Commander
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# 16
04-06-2010, 04:30 PM
Quote:
Originally Posted by Rothnang
Welcome to "Why this game's PvP blows" with your host "Insane ammounts of damage".
Hi. Thanks for having me. I am here to promote my new book "5 and a Half Seconds Alive Under Focus Fire: The Story of a Dream."
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Posts: 120
# 17
04-06-2010, 04:41 PM
Quote:
Originally Posted by Luepert View Post
I had "Luepert is dealt 55,000 damage by an unknow entity" I'm was like LOL? I mean it's true to Star Trek.
That's a crit with a tricobalt,near as I can tell cause i had the same thing on my log after dropping one on a guy the other day.

I don't think the cannons are Op at this point even buffed, as escorts remain quite squishy but I have noticed that antiproton seems do a god aweful amount of damage, cannon or beams. So I popped in some consoles and with a resistance of 30% antiproton I still lost shield and most of hull to a couple of beam bursts perhaps there is a decimel in the wrong place.
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Posts: 120
# 18
04-06-2010, 06:21 PM
Yea I have to agree, I have a RA5 engineer in a star cruiser and I did ok with him, I basically rotate through RSPs hoping that my broad side will take them down before they can hit me with the 4 second kill combos.

I tried a Tac officer in a assault cruiser up to RA2 so far and he does pretty well too he kills faster becuase he has all the damage buffs to add to the broadside and i can still rotate RSPs.

Now I have tried a Tac officer in a escort and Oh My God. So far im only LT Comd 2 but the difference in play is amazing.
With 2 disruptor DHC, one phaser turret, one photon torp launcher(will change later) I am droping things so much faster its funny. WIth rapid fire I can drop most ships in one or at most two volleys and an overloaded torp.

I went in to PVP and I was killing klinks so fast I felt sorry for them. We had a good team , we worked together so it wasn't just the damage output but it was a totally different experience.

I have to agree that Damage grows far more then defense and that leaves tanks pretty much useless. A cruiser seems to be only there to service the exports rather then the other way around.
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Join Date: Dec 2007
Posts: 120
# 19
04-06-2010, 06:44 PM
Quote:
Originally Posted by vontrox View Post

back to the post, i tried several DHC setups in mij Raptor. I am specced in most energy waepons, except Phasers and Polaron. Now, i tried AP, Tetryon, Plasma, Disruptor, Polaron in several PvP matches. 2 of them shine and 1 a bit less. Phasers and Disruptors did very very very well, plasma did okay, AP and Tetryon....well..meh.... Probally since a lott of people have high resists against them.
Anyway, the 1 energy type i keep putting back is.... Phasers DHC. It does massive damage and i am not skilled in it 2k-3k hits is normal,
This is due to the skills tree and points taken in it.

It is easier and cheaper to max out phasers and disruptors than it is to max out any other beam wep (Tetryon,Polaron,etc). The same can be said for Photon Torpedos and to a lesser extent quantum torpedos.
All of these skills are improved in the first couple of tiers of the skill tree making it more efficient to take these abilities and equip these wepons than spend a lot of money on the expensive ones.

Also if you look at what Tetryon and Polaron (as examples) do for you, a chance to take x% off shields or disable a subsystem, you actually have these abilities with your science officers (tachyon beam) and tac officers (target weapon subsystems), so they could be seen as a waste?

Mixing cheap weapons and officer abilities easily kick out high DPS in an escort;

I am currently flying with two dual cannons(aim to get heavy), a dual beam bank and quantum torpedo on fore and 3 turrets on the aft.
All of my officer abilities (except engineering) can improve or help affect the outcome of every fight;
Tachyon beam to open the shields and make sure i hit the hull sooner.
Cannon rapid fire to increase cannon fire rate obviously, but does the same for the turrets
Jam sensors and Target subsystem:Weapons (dual beam bank) to stop me taking damage, also the beam bank helps cut the shields more.
Then Torpedo high velocity so when i see the shields evaporate i send in my quantums. (nb.quantums over photons as they are quicker and i like the colour better )
not to mention the attack pattern alpha and beta!

So the moral of the story is that this is unlikely to be a bug
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Join Date: Dec 2007
Posts: 120
# 20
04-06-2010, 07:40 PM
Quote:
Originally Posted by tribblerancher View Post
I also remember reading somewhere where shield power level is suppose to apply a damage resist to your shields.... i cant find the post tho so dont quote me on that.
That's a proposed change for the power levels on Tribble, its not even been implemented there yet. The same change will have manoeuvrability bonus from Auxiliary shifted to Engines.
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