Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 PvP faction? Really? How so?
04-20-2010, 06:22 PM
Klingons are supposed to be the "PvP faction", right?

But what makes them the PvP faction? Is it because they have some special PvP all to themselves? They used to have KvK, while there was no FvF, but that is no longer the case.

Is it because they have special PvP abilities or powers? Nope, we all know how that would go down.

Do they get to go on a PvP rampage in Federation space? Sadly no, they are confined to their sardine can sized "Empire" of two sectors. They can't go across that line drawn in space by Cryptic. Some war, huh.

Do they get extra experience for PvP? Not really, though they do have a couple of repeatable missions like the one to die 25 times at the hands of an enemy Captain. Federation PvE rewards players with more and better loot and experience than PvP for the same amount of time played.

The only conclusion I can draw is Klingons are designated the PvP faction due to their lack of PvE.

But maybe someone out there has the answer.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-20-2010, 06:42 PM
It would be more correct to say that the original design intent for the Klingon faction was a PvP-based content experience. That failed, mostly because players crave more variety than the PvP in STO can offer. Cryptic has been working on new PvE content for Klingons for a while, but like anything else it takes time.

In other words, the PvP focus was a design decision that didn't work very well in practice. It's not quite the same thing as saying that Klingons defaulted to PvP because they didn't have any other option; the PvP focus was intentional, just poorly executed.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-20-2010, 07:13 PM
Quote:
Originally Posted by STObee
Klingons are supposed to be the "PvP faction", right?

But what makes them the PvP faction? Is it because they have some special PvP all to themselves? They used to have KvK, while there was no FvF, but that is no longer the case.

Is it because they have special PvP abilities or powers? Nope, we all know how that would go down.

Do they get to go on a PvP rampage in Federation space? Sadly no, they are confined to their sardine can sized "Empire" of two sectors. They can't go across that line drawn in space by Cryptic. Some war, huh.

Do they get extra experience for PvP? Not really, though they do have a couple of repeatable missions like the one to die 25 times at the hands of an enemy Captain. Federation PvE rewards players with more and better loot and experience than PvP for the same amount of time played.

The only conclusion I can draw is Klingons are designated the PvP faction due to their lack of PvE.

But maybe someone out there has the answer.
People knew they had little content and PvP was its primary means of gaining rank. So the players who were still attacted to the Klingon faction was PvP oriented. And they found a poorl repetetive system.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
04-20-2010, 07:18 PM
Quote:
Originally Posted by Stingray10 View Post
People knew they had little content and PvP was its primary means of gaining rank. So the players who were still attacted to the Klingon faction was PvP oriented. And they found a poorl repetetive system.
And this is why PvP based MMO will always fail.PvP gets boring and reptitive even with new maps.Its meant as an option for something else to do besides STORY content.Thats why content will always be primary concern of developers,as it should be.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-20-2010, 07:28 PM
Quote:
Originally Posted by wildfyre010 View Post
It would be more correct to say that the original design intent for the Klingon faction was a PvP-based content experience. That failed, mostly because players crave more variety than the PvP in STO can offer. Cryptic has been working on new PvE content for Klingons for a while, but like anything else it takes time.

In other words, the PvP focus was a design decision that didn't work very well in practice. It's not quite the same thing as saying that Klingons defaulted to PvP because they didn't have any other option; the PvP focus was intentional, just poorly executed.
Poorly executed ?No. PvP REQUIRES people.To have PvP content ,both sides have to have people to fight it out and play.But as usual its players that are to blame for poor pvp.This system works well when folks adhere to the rules and the only thing they say is "GG" at the end,or treat others in a respectful manner.Thats good etiquette.Many cannot play PvP properly since they cant handle dying to another player.Kinda sad really since i had hoped MMOs would have evolved past petty nonsense in PvP.This is why plenty of folks only pvp with friends or people they know since they actually have fun instead of getting chewed out.LOL!
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
04-21-2010, 03:12 AM
Quote:
Originally Posted by DCMS View Post
And this is why PvP based MMO will always fail.PvP gets boring and reptitive even with new maps.Its meant as an option for something else to do besides STORY content.Thats why content will always be primary concern of developers,as it should be.
This type of PvP system gets boring and repititive. And yes new maps is nothing but eye candy, Id rather see them just put naked pole dancers at the control points of the current hold and capture maps LOL.

If they open up zones with open Faction vs Faction PvP (comming sometime this Fall ), that has objectives that Fleets with the help of alliances attack, occupy, support and defend. It is an ever changing landscape, Usually a unigue opponent and ever evolving tactics. It is always there, you dont have to wait for ques so if you or your fleet dont want to do Infected for the 80th time you can run out to the "nuetral" zone and patrol your systems or help defend or take a base to swing the planets control over to your faction (Above is what I would like the new open PvP zones to encompas nothing official of coarse).

And yes PvE is what a majority want as a main theme most MMO's are based that way for a reason. But PvP as I stated above is a one time Dev investment that could (if impemented correctly) last for years (****'s as an example). Also PvE has to be continually developed it gets old after the first 50 times (even the best PvE) and most just continue to do it for the epic gear most boss mobs drop (Im not being critical of PvE most people get bored doing the same things all the time). So development needs to be the major concern for the devs, and its not easy to come up with fresh and challenging idea's.

When MMO's get PvE, PvP and Crafting done right (even 2 out of 3) you have something almost everyone will enjoy and you have created a "Clasic" game because there is always some different aspect of the game they can do that day. But this PvP as is, is not done right so they are like the PvE going to improve on it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
04-21-2010, 06:03 AM
PvP in STO is a sad experience. It is very limited in options - space and ground, on small maps at close ranges involving little strategy with TINY numbers of players. The STO queue system is broken and everyone knows it. It isn't the players fault that the PvP system is lame, it is the designers fault.

I like to use ********* as an example because I have experience with it.

In ********* there are:

-Open PvP areas where hundreds of players can battle.
- A 1 on 1 arena where players can conduct tournaments and make a fortune with consentual wagering. Groups (fleets in STO) can conduct tournamets. (Think bat'leth tournaments, just as a start.)
- A 40 player to the last man cage fight where individuals or groups (Fleets) can compete
- A capture the flag like game (Castle Wars) where teams of 20 players compete in a timed event to score. Again, groups (fleets) can compete here.

That's what was available a few years ago on a game that charged $5/month.

Cryptic has said they don't plan any "sports" and that's a shame.

This kind of PvP variety will go a long way toward entertaining players. It won't be a 1 time event like episodic PvE. It isn't a reinvention of the wheel.
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