nice post, 100% from me, i mentioned in anotehr post as an aside that following these simple (and yet somehow at the same time impossibly difficult rules) that the so called imbalance at t1 (which i am currently fly my miranda) would disappear to a greater extent
The T1 / T2 imbalance you mentioned is accurate when you take T1 ships loaded out with T1 stuff and skills against T2 ships loaded out with T2 stuff and skills. The same imbalance exists at T3 BTW, with T3 stuff and skills against T4 stuff and skills. No amount of teamwork will correct such wide technological and ability differences.
I read the original post and like you, agree it is simple, but in reality, is extremely difficult to implement. The reason for that is it takes prior coordination and practice.
The Feds he referred to in the early life of this game likely played PvP together over and over again. The same group worked out what to do and who was to do it and used it very effectively.
Every time I do PvP today, it is with a group of strangers I've never seen before. None know how to coordinate / cooperate with the other, no one knows how to use the strengths of one ship versus another, no one covers the other's tail and nobody reacts to a Klingon ambush the same way.
Klingons have it way easier. All they have to do is come together or spread out a little, come in close, pick a target or two, decloak and blast away.
Yes it is simple, but making it happen isn't quite as simple as the OP suggested.
Well call them Fedbears for a reason. When they are faced w/ KDF, all they do is Fedbear stare!!
As to why you got the infraction... you hurt the poor fedbears feelings...
oh the legendary fedbear stare. Once a thing of myth, legend has it that a few fedbears grew tired of getting harvested for experience and decided to fight back. The fedbear stare now comes in a variety of forms, most common is the DPS stare - which takes both mastery and competance to use properly. Used properly it can incinerate the opponent within seconds leaving only a smoking pile of ashes.
and to those that don't get it, that was a reference to the fact that there are escort pilots that can actually do that.
Let me guess, it addressed the moronic tendency of certain people to rush in without waiting for the rest of the battle group to catch up? And then they complain about a lack of backup?
Actually that sounds more like par for the course. it always seems that one faction in any MMO has their stuff together, groups up and works like a team to obliterate the other side every time while the people on the other side yell, scream, and harass their team mates for not healing, crowd-controling, or assisting in the kill. It's always gonna be that way regardless of the game you play.
In the case of STO, that's always gonna be the majority of Federation players since you have to make it to level 6 before you can play the other faction. you just gatta find a group of people that can play like a team and stick with em. I found a real good team a couple nights ago and we just did PvP after PvP, raking in the badges. Working as a team is ALWAYS better than going at it solo.
Another thing, stop looking at the numbers and complaining about not being number 1. You're part of a TEAM and there is no I in TEAM. either your team wins or your team looses. if you team is constantly winning, why complain about not being number on in damage dealt or in killing blows? (and yes I've seen that said many times already in this game)
I would only say that your advice is really meant for cruisers and sci ships.
Escorts should be all about damage otherwise they are wasting their main strength.
I have been in lots of good fed ball teams and the klinks dont have a chance if the players in the fed ball know what their job is.
Sci ships should be looking for cloaked klinks on the edges of the ball. Cruisers should be defining where the fed ball goes and should be the center of the ball because escorts can fly circles around cruisers. Escorts can either circle close to the cruisers always ready to start attacking with everything as soon as a klink appears or one can fly out in front attempting to pull klinks from cloak and when they appear do a fast dash back to the group hopefully pulling the klinks into the killing fields.
Cruisers should lock phasers then start healing and extending shields to protect the escorts becuase its the escorts that can drop a ship in 5 seconds. The Sci ships should be doing crowd control, damage and maybe laying mines to give early warning from flank attacks.