Lt. Commander
Join Date: Dec 2007
Posts: 120
# 21
04-21-2010, 10:42 AM
If I see a Cruiser that is RSP Chaining and/or healing while there are more dangerous ships out there (Escorts, Scis), I hit them with EPtAux boosted SNB to take them out for a bit while the others go down.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
04-21-2010, 10:53 AM
Quote:
Originally Posted by mvs5191 View Post
If I see a Cruiser that is RSP Chaining and/or healing while there are more dangerous ships out there (Escorts, Scis), I hit them with EPtAux boosted SNB to take them out for a bit while the others go down.
protip: easiest way to force the opposing team to wipe is to disable the healers, kill the escorts, and then finish off the healers while their still disabled.
Lt. Commander
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# 23
04-21-2010, 11:11 AM
I have to partially agree with the OP on this one. For different reasons though.

I think cruisers as life savers in group pvp will still be fine with the new changes coming. I only have one RSP in group pvp, and usually it's the last skill I use.

I think the real problem will be in places like Kerrat, where 1v1 is fairly common. Cruisers will become the "easy" target. Simply because our DPS is nowhere near any klingon ship (except maybe carrier?), and now add in our solo survivability will be severely nerfed. Once the first RSP drops, we'll die, unless you're an engineer with RSF.

I have to agree with the other guy that posted here. Un-nerf resistance consoles. I suppose this could be abused, but DPS is already abused.
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# 24
04-21-2010, 11:54 AM
Quote:
Originally Posted by radiumz0rz View Post
This is all true but remember that science ships mess this up with SNB!
Science captains get SNB, not science ships.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 25
04-21-2010, 01:17 PM
Quote:
Originally Posted by DeWitt_LSF
Science captains get SNB, not science ships.
I have it on good authority that such a comment is as redundant as this(I understand your frustration with the way many people make statements that were written with the correct thought but inaccurate description or language, but the likelihood of radiumz0rs not being aware of that, is infinitesimal ).

As for the topic itself, I do indeed find that most groups that have a vague resemblance of knowledge of what they are supposed to be doing, either target me sporadically or not at all, and therefore I have forgone personal survivability for more group support abilities and if, by chance, I get suddenly lit up like an american christmas tree, then I will speak of such deeds over TeamSpeak and the problem is rectified in a few seconds most of the time.

I do enjoy flying my support cruiser. There is something exhilarating in restoring a nearly dead friendly escort to almost full health and buffed up with EPS transfer, or patching people up as if on an assembly line.

It always amuses me when I stumble upon the occasional person flying an assault cruiser, with questionable bridge officer and equipment choices, in the unorthodox belief that they could even hope to reach the damage of an escort, and then they are promptly killed anyway, lacking in firepower to kill either me or the escorts I am repairing, much to their great dismay and disapproval.

People with Reverse Shield Polarity 3 are also very, very amusing. It's like filling 6 tactical slots in an escort with various versions of High Yield. Completely pointless.

Oh, and I have little to no idea what exactly this thread is all about. It seems as if it has been derailed at some point. Something to think about, and ponder. Please do have a nice day.

I am going to eat mint-chocolate ice cream, and sleep.

After that, I will probably return.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
04-21-2010, 06:57 PM
I have to agree with the other guy that posted here. Un-nerf resistance consoles. I suppose this could be abused, but DPS is already abused.[/quote]

It cant really be abused seeing as you can pop someone in all of 5 seconds, So instead of nerfing cannon damage output which will most likely happen do to people complaingin why not just make resist consoes stackt his way you dont have to nerf anything and it balances out on its own. Heck even put a hard cap on resists so you cant go past 60% to 70% resists or something if people are going to complain that people will abuse it.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
04-21-2010, 11:12 PM
Quote:
Originally Posted by akumarev
let me clarify

the reason why you are not targeted first is not becasue you can tank it is because the escorts hurt so much and die so fast and that the science ships when done right are the ugliest thing in the fight since Oprah got a coupon for a free buffet at the Old Country Buffet. Not because you "can tank".
You realize your basically implying that the reason cruisers are attacked last is because they are the least dangerous ship in the game.

That in itself basically solidifies the argument the OP is making. Well... not really, but its indicative of a problem w/ cruisers themselves.

Ideally I would think Cruisers would be the primary target, do to their ability to extend the life of their ally ships, in which case they would need to excel at tanking.
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Join Date: Dec 2007
Posts: 120
# 28
04-22-2010, 07:29 AM
Why did the cruiser cross the road?
He intended to turn and get on the road but he understeered
Lt. Commander
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# 29
04-22-2010, 08:30 AM
It's not that Cruisers are bad, it's that Escorts and Science Ships are better.
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Join Date: Dec 2007
Posts: 120
# 30
04-22-2010, 09:41 AM
Quote:
Originally Posted by Draemos
You realize your basically implying that the reason cruisers are attacked last is because they are the least dangerous ship in the game.

That in itself basically solidifies the argument the OP is making. Well... not really, but its indicative of a problem w/ cruisers themselves.

Ideally I would think Cruisers would be the primary target, do to their ability to extend the life of their ally ships, in which case they would need to excel at tanking.
IMO, it's not that Cruisers are the 'least dangerous', they just prove the longest to take down... in which time, an Escort can eat a few people, and Scis can debuff people to hell.
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