Lt. Commander
Join Date: Dec 2007
Posts: 120
# 41
04-29-2010, 06:53 PM
Originally Posted by camenecium View Post
There's one more challenge; mechanics like space combat and the properties of weapons are changing from patch to patch; e.g., at some point--and I can't find the release note that includes it--cannons stopped having a shared cooldown. Such changes can impact documentation like tooltips, so it's a moving target as well as being a big one.
This is actually a big issue to me, and a lot of other players I believe, Phoxe. I hope that we get free respecs every time a major, fundamental change to the game system comes out. If I build a character based on One system, and that system is completely overhauled and replaced, we really do deserve a free respecification of our characters. Its a change by no fault of our own. I realize that the game will change, and be tweaked and made to be better and better, as well as more fair. I just think it should be fair to those who have invested in traits that are being completely redefined. I actually wouldn't be surprised if they do this though, its a very logical choice after all.
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 42
04-30-2010, 08:15 AM
Originally Posted by Captain_Sullivan
Especially when it comes to maneuverability.... I'm actually surprised how well my cruiser handles compared to an escort... especially seeing as the cruiser has a mass at least 1000 times that of an escort.
You're forgetting this is in space, not water. There's only so much you can do with mechanically driven props that can only be mounted in one plane. In space, if you're 1000 times more massive, you just put thrusters that produce 1000 times more force, in the exact same orientations as the ship that's a 1000 times less massive as you and both ships should do the exact same thing.

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