My question is targeted solely for PVP-usage... It doesn't matter to me how effective these skills are in a PVE environment.
My Science Captain flies a Science Vessel; she's Commander rank right now. I solely heal on her during PVP matches and damage is no concern of mine. That said, I do attack enemies (obviously) to wear down their shields so it's easier for my teammates to get at their juicy hull for quick kills. My power levels are, at a base, 25/100/25/50. With my playstyle out of the way...
Which would be better towards the team effort? Attack Pattern (Beta) 1 or Target Subsystems (Shields) 2?
I am a fan of Attack Pattern (Beta) and I have all of the necessary skills to boost its effect. I use that skill when my team is focusing a target to increase damage my opponent takes immensely. In my experience, this is an excellent power.
However, I also realize the potency of Target Subsystem (Shields). My science vessel already comes with a standard issue version, but it has a much longer cooldown than the Bridge Officer version and it isn't as effective as the 2nd grade version. I'm going to be using Phasers (mostly Turrets with a Beam Array), and I'm wondering if this skill would be better suited for my weapon choice and loadout. Being able to chain the two versions together more reliably, coupled with Phaser Turrets firing at a target, seems like it would make subsystem disabling less random. I also frequently group with someone who uses Tyken's Rift.
However, Attack Pattern (Beta) is guaranteed and a noticable boost... where as the affect of Target Subsystems (Shields) is more profound (at least it seems, never tried building around it)... and managing to completely eliminate a target's shield would provide more burst potential in PVP. At least in theory. Ideally I'd run them both, but there's only so many tactical slots for a Science Vessel! :p